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Trover Saves the Universe - (PC) Steam EUROPE | NORTH AMERICA Digital Key

Tropico 6 - The Llama of Wall Street DLC - (PC) Steam EUROPE Digital Key

Tropico 6 - The Llama of Wall Street DLC - (PC) Steam EUROPE Digital Key

It’s time to play in the major leagues! El Presidente is descending on the world of international brands, big time. Power in politics is never enough for a man with ambitions as great as El Prez, so join forces with the shady…uh, completely trustworthy broker, and help Tropico to establish its status as a global megabrand. Unravel the secrets behind the broker’s sinister master plan, as you try to sabotage the US finance market. In order to assert yourself, you will have to be a llama among wolves. Well, something like that... New gameplay mechanics await, as the prices of goods will now succumb to fluctuations and trends in the global market. Use new buildings like the Trade Institute to play the markets and manipulate export prices. Random events will pose an additional challenge, and you’ll also find lots of new content to dive into, like new traits, customization options and edicts. New standalone mission: “The Llama of Wall Street” – enter the world of big business New buildings: Trade Institute, Toy Workshop and Smart Furniture Studio will help to enhance your economic power New gameplay mechanics: Goods are now subject to price fluctuations, trade impacts and trends – affect global markets by using the Trade Institute to forecast future trends and play the markets New challenges: random events will occur and will have positive, negative or mixed effects on global market situations, trade or production New sandbox map: Acantilado Humeante New edict, traits and customization options for El Prez and your palace

EUR 4.06
1

HUMANKIND - Cultures of Oceania Pack DLC - (PC) Steam EUROPE Digital Key

HUMANKIND - Cultures of Oceania Pack DLC - (PC) Steam EUROPE Digital Key

Set sail for new horizons with the HUMANKIND Cultures of Oceania DLC!The HUMANKIND Cultures of Oceania DLC includes:- 6 New Cultures - 6 New Wonders - 7 Independent Peoples - 15 Narrative Events - New in-game themed music tracks composed by Arnaud Roy6 NEW CULTURES Era 1 – Pama-Nyungan (Aesthete) Pama-Nyungan languages were spoken by groups who spread across most of Australia’s territory from the mid-Holocene era onward. Pama-Nyungan speakers brought not only their languages and social organization, but also new cultural and artistic practices as they set down roots. Era 2 – Polynesians (Expansionist) During the first millennium BCE’s final centuries, the triangle formed by the islands of Tonga, Samoa, and Uvea was the birthplace of Polynesian culture. In this vast expanse of ocean, the Polynesians developed innovative navigation techniques—with which they set out to conquer the Pacific. Era 3 – Rapa Nui (Builder) The Rapa Nui colonized Easter Island around the 1100s. On this isolated territory, they managed to overcome difficult conditions to survive, make use of the land’s mineral resources, and cover their ground with monumental statues and ceremonial structures. Era 4 – Māori (Militarist) Māori populations mainly settled on Te Ika-a-Māui, the North Island. Here, they built a thriving and complex society, structured into clans and extended families, whose bonds of solidarity were maintained through conflicts and wars. Era 5 – Hawaiians (Agrarian) Starting in the late 1700s, Hawaiian society entered a period of deep changes. Political unification and increased contact with foreign cultures transformed their highly stratified systems, even as Hawaiians continued to steward the bounty of both land and sea. Era 6 – New Zealanders (Scientist) In the 1940s and 1950s, New Zealand accelerated its movement away from the British imperial framework. Over the following decades, its leaders widened the social model inherited from the Seddon and Savage governments, while also investing in technologies to ensure the country’s energy independence.6 NEW WONDERS - Uluṟu - Aitutaki Lagoon - Bungle Bungle Range - Whakaari Volcano - The Royal Palace of Papeʻete - Mauna Kea Observatory PLUS 7 INDEPENDENT PEOPLES, 15 NEW NARRATIVE EVENTS & NEW IN-GAME THEMED MUSIC TRACKS COMPOSED BY ARNAUD ROY.

EUR 3.28
1

Total War: Rome II - Desert Kingdoms Culture Pack DLC - (PC) Steam EUROPE Digital Key

Total War: Rome II - Desert Kingdoms Culture Pack DLC - (PC) Steam EUROPE Digital Key

The Desert Kingdoms Culture Pack introduces four new playable factions to Total War: ROME II. The Kingdoms of Kush, Saba and Nabatea fall under the African/Arabian subculture, while the Masaesyli are of Numidian origin. These factions are native to the deserts of Africa and Arabia. Surviving these harsh environmental conditions has forged them into hardy warriors who use the shifting desert sands to their advantage in battle. While culturally similar, each faction boasts unique new unit rosters which offer different military strengths. Each faction also has new building chains and technology trees, playing to their strengths and further differentiating their playstyles. Alongside their individual Faction Traits, the Desert Kingdoms all share the following Cultural Traits: Desert Warriors: +10℅ morale for all units during battles in the desert Deep-rooted Traditions: Penalty to research rate MEROE (THE KINGDOM OF KUSH) A major regional power with vast resources derived from its trade in gold, jewels and exotic hides, Kush has been overshadowed by its more powerful and famous northern neighbour, Egypt. In the early 3rd century BC, king Ergamenes decided to wrest power away from the priests of Amun, and moved the capital from Napata to Meroe. The priests would no longer decide the fate of the kings and queens. The shift of capital also marked something of a break from Egyptian culture with Hellenistic, Indian, Persian and African influences making their way through the trade routes. The kings and warrior queens would sit on the throne and rule with authority and conviction to protect the riches of Nubia. Even the Romans could not conquer Meroe, and preferred to trade instead. A regional powerhouse with a surfeit of natural treasures and fertile land, Kush is well equipped to prosper and once again vie for power against the mightiest empires in the world. Key Features: * Affinity for Egyptian/Hellenistic culture * Higher probability of female characters in politics * Trading kingdom (ivory, exotic hides, iron, gold) Faction Traits: * Disciplined Workforce: Bonus income from slaves, reduction in slave decline, Reduced Public Order penalty from slaves. * The Land of the Bow: cheaper, better archer units. Kush Unit Roster: MELEE INFANTRY: T1: Slave Infantry T2: Swordsmen T2: Kushite Slave Infantry T3: Shotel Warriors T4: Armoured Shotel Warriors T4: Disciples of Apedemak SPEAR INFANTRY: T1: Nubian Spearmen T2: Kushite Slave Spearmen T3: Leopard Warriors PIKE INFANTRY: T2: Kushite Pikes MISSILE INFANTRY: T1: Tribesmen T1: Slave Slingers T2: Nubian Bowmen T2: Archers T3: Kushite Archers T4: Royal Kushite Archers MELEE CAVALRY: T2: Aethiopian Cavalry T2: Desert Cavalry T3: Armoured Desert Cavalry T4: Kushite Royal Guard SPECIAL: T2: Desert Chariots T3: African Elephants T4: African War Elephants T4: Scythed Chariots NABATAE The Nabataeans were great builders and pioneers of advanced construction techniques. They were the first civilization to use cement extensively, and built remarkable watertight reservoirs, ensuring a plentiful supply of potable water. Even when under threat from powerful foes like the Seleucids and Judeans, their progressive society enabled them to flourish and prosper. The Nabataeans were very literate and had a remarkable degree of gender equality for an ancient civilization, with women participating in both political and religious matters. Nabatae was an important crossroad for the spice trade, serving as a conduit between the southern kingdoms that produced frankincense and myrrh, and the wealthy eastern and western empires who were its primary buyers. Preserving all this wealth at such a geographically strategic location demanded a well-trained military and a strong navy. Nabatae had both, bolstered by excellent engineering and exploitation of the surrounding environment, making their capital city of Petra a nigh-impregnable bastion. Key Features: * Hellenic influence: may recruit Hellenic-themed units for battle * Silk road traders: Bonus to trade and diplomacy * Skilled masons: bonuses to construction and fortification * Friends of Rome: diplomatic bonus with Roman factions/allies * Roman tactics: some native units may use Roman army formations/abilities Faction Traits: * Stonecutters: Faster, cheaper construction of main settlement-chain buildings * Incense Traders: Bonus income from incense trade Nabatae Unit Roster: MELEE INFANTRY: T1: Desert Levy T2: Nabataean Swordsmen T2: Nabataean Axe Warriors T3: Noble Swordsmen SPEAR INFANTRY: T1: Levy Spearmen T2: Caravan Guard T2: Desert Hoplites T3: Armoured Desert Hoplites T3: Heavy Desert Spearmen T4: Rekem Palace Guard PIKE INFANTRY: T2: Desert Pikemen T3: Nabataean Thorax Pike MISSILE INFANTRY: T1: Slingers T1: Levy Skirmishers T2: Tribespeople T3 Nabataean Light Peltasts T3: Nabataean Heavy Archers SHOCK CAVALRY: T3: Desert Heavy L

EUR 3.28
1

Total War: Three Kingdoms: Yellow Turban Rebellion Warlord DLC DLC - (PC) Steam EUROPE Digital Key

Total War: Three Kingdoms: Yellow Turban Rebellion Warlord DLC DLC - (PC) Steam EUROPE Digital Key

TOTAL WAR: THREE KINGDOMS – YELLOW TURBAN REBELLION WARLORD PACK * A brand-new sub-culture to play as: rekindle the Yellow Turban Rebellion, lead their struggle against the corrupt Han and bring about the Era of Great Peace * Three new playable Warlords; He Yi, Gong Du, and Huang Shao * Three new hero classes: Healer, Scholar, and Veteran * A unique and versatile unit roster composed of a cross-section of society: Militias formed from the forgotten and downtrodden masses fight side by side with disgruntled soldiers, religious zealots and former officials, united in a common cause * Brand new approach to technology focusing on interpreting the ‘Three Books of Great Peace’ * New character skills focused on the three virtues of Taoism: Frugality, Compassion, and Humility * New weapons and armour suitable for the new heroes. We are the poor and the oppressed. We are the common-folk; the farmers and the soldiers; the Han Dynasty’s forgotten multitude. Oh Emperor, we are your people. And yet you languish in the imperial palace, eunuchs and nobles whispering falsehoods in your ear. You do their bidding. You are their puppet. Even as we starve, you tax us ever harder, that they may continue to live in luxury. When we rose in opposition, you slaughtered us in our millions. Many more were slain by your agents on suspicion alone. It is clear to us now: you have lost the Mandate of Heaven. We are the poor and the oppressed. But we are also the many. We are the very backbone of China. We wear the yellow turban with pride. And we bring great change. The Blue Sky is dead; the Yellow Sky will soon rise. In the year of Jiazi, there will be prosperity under Heaven! OVERVIEW The Yellow Turbans were a rebel movement of the common people, founded on spiritual beliefs. Tired of oppression, starvation and injustice at the hands of the Han Dynasty, they rose up against the corrupt nobility. Prior to the start of this campaign, a massive Yellow Turban rebellion had swept through China led by the Zhang brothers, who used Taoist divination to predict the fall of the Han dynasty. However, this initial rebellion was ruthlessly crushed and millions of civilians suspected of being sympathisers were slaughtered without mercy. As the campaign begins, the Zhang brothers are already dead, and only three significant enclaves of Yellow Turbans remain. Playing as one of these factions, you can change history, rekindling the movement and uniting China under a rightful, virtuous and just Emperor. YELLOW TURBAN FACTIONS The Yellow Turbans’ beliefs blend Taoism and shamanistic principles, and these spiritual aspects are a recurring theme throughout their faction gameplay. Many of their features relate to the three Taoist domains of Land, People and Heaven, or the Three Treasures (or virtues) of Taoism: Frugality, Compassion, and Humility. Reflecting these concepts, the playable Yellow Turban factions are led by the characters He Yi (People), Gong Du (Land) and Huang Shao (Heaven). Each has their own playstyle and unique bonuses. Yellow Turban factions construct a mix of adapted Han buildings and their own unique structures. Their technology tree is divided into three scrolls from the Book of Great Peace, each of which references the three Taoist domains and contains verses of Taoist scripture. It is structurally and mechanically very different from the default tech trees used by other factions. Playable Yellow Turban factions improve their Faction Rank as their campaigns progress. These represent the journey to enlightenment, the achievement of The Great Peace, regaining the Mandate of Heaven, and appointing a just Emperor. Progression requires the player to study the verses in the Book of Great Peace, construct religious building in their settlements and improve the virtuous characteristics of the characters under their control. CHARACTERS The Yellow Turbans have three playable heroes representing their factions. Each has their own playstyle, unique building chain and faction bonuses: * He Yi is a Yellow Turban commander from Yu province. Like the original founders of the Yellow Turban movement, he is a Healer, and empathises with the suffering of the common people. He is able to rally vast masses to the cause of the rebellion. Representing the domain of People, He Yi espouses Compassion. He fields veteran Yellow Turban warriors and strong berserkers in battle, and has access to the Healer’s Lodge unique building chain, a multifunctional building boosting population growth and replenishment and generating a small income from the sale of medicine. * Gong Du is a Veteran. Originally a bandit leader in the Changsha area, he aided Ou Xing in his rebellion against Sun Jian. He is a former military commander, and something of a charming brigand: well-liked and popular with the troops. He is dedicated to claiming the spoils from the tyrants he overthrows.

EUR 3.28
1

Total War: Three Kingdoms- Mandate of Heaven DLC DLC - (PC) Steam EUROPE Digital Key

Total War: Three Kingdoms- Mandate of Heaven DLC DLC - (PC) Steam EUROPE Digital Key

* The largest and most detailed Total War: THREE KINGDOMS DLC to date * Begin a campaign in 182 CE just before the Yellow Turban rebellion… * …Then play through the conflict and deep into the Three Kingdoms period * New characters and six new playable warlords including the Zhang brothers and Emperor Ling * Unique new campaign mechanics, events and objectives * 40 new battlefield units and new unit abilities * Play the origin stories of legendary characters such as Cao Cao and Liu Bei The year is 182CE. The Han Empire is in turmoil, and China is slipping towards chaos. The Emperor’s court is paralysed by corruption, and a great famine has ravaged the north. In the eyes of the people, Emperor Ling has lost the Mandate of Heaven – and with it, the right to rule. Across the land, the people band together in opposition. Led by the three Taoist brothers Zhang Jue, Zhang Liang and Zhang Bao, they don yellow turbans and take up arms. Their aim: to tear down the unjust Han and replace it with their own dynasty of harmony and peace. They are thousands strong, with more flocking to their cause by the day. Warlords sworn to the emperor rally to his banner; warriors of great influence and fierce ability. Yet the wiser, more ambitious of them harbour their own desires… if the Han becomes too weak, who then will take the reins of power? The Total War: THREE KINGDOMS – Mandate of Heaven Chapter Pack depicts the events of the Yellow Turban Rebellion, enabling players to engage in the conflict from either rebel or loyalist perspectives. Introducing a number of new characters and playable faction leaders, the campaign begins in 182CE, but players can choose to continue well into the Three Kingdoms period, with familiar characters entering the campaign as the timeline progresses. THE HAN DYNASTY As part of the free Total War: THREE KINGDOMS game update for all players which activates when Mandate of Heaven launches, Han Chinese factions may adopt the new Empire government style (Emperor Ling of course has this from the outset of the campaign). The Emperor and his allies are in an alliance where the Emperor holds total power. The Emperor has mandated powers to prevent his allies from voting on diplomatic deals such as war and peace. However, as this is effectively an abuse of power, such actions may cause schisms in the alliance… In Mandate of Heaven, Liu Hong (Emperor Ling) has a unique form of this Empire government style, in that he must request these mandated powers from his imperial allies in order to battle the Yellow Turban threat. In addition, he may also construct the Imperial Palace, a grand undertaking in both time and resources, which delivers powerful factionwide bonuses to the Emperor, and houses the single most powerful garrison in the game! Victory Conditions The victory conditions of all Han factions match those of the 190CE campaign. Timing in this period is crucial however, given the power-blocs in play. It’s very much about picking your moment to start your race for the throne and finding rebel-held commanderies to attack opportunistically. The only exception is Liu Hong (Emperor Ling), whose victory conditions will change depending on how he reforms his government. HAN FACTIONS LIU HONG (EMPEROR LING) Liu Hong is Emperor of the Han Empire, and presides over a swiftly deteriorating situation. Rebellions are rising and there is discontent amongst his own vassal warlords. His court is controlled by corrupt and self-serving eunuchs who are quick to silence any who question them. The formidable Empress, his wife, fights tooth-and-nail against the eunuchs’ power-grab, but her efforts are hindered by the Emperor's inaction. The vast Han vassal lands are Liu Hong’s to maintain, but the situation is rapidly falling apart, and controlling all of them may be impossible as discontent and open warfare erupt… Unique Faction Mechanic: The Imperial Court Within the Imperial Court, three factions vie for supremacy. * The Bureaucrats: Led by the eunuchs, their supporters seek to centralise power into the hands of the politicians. * The Warlords: Supporters of this group seek a decentralised government where each local leader controls their own lands, answering only to the emperor. * The Dynasts: This group seeks all power to come from the imperial family itself. The Emperor sits in the middle, trying to balance these power blocks. He can wield his Political Influence to enact changes within a court that has been all but crippled by the eunuchs’ power-grab… * Political influence grows over time and is generated by administrative court buildings within the player’s major settlements * Political influence can be used to remove corrupt ministers from the court * Very high levels of political influence can be expended to annex entire factions within the Empire. LIU CHONG Liu Chong is the Emperor's kin, but not heir to the throne. Unl

EUR 3.74
1

Orcs Must Die! 3 - (PC) Steam EUROPE | NORTH AMERICA Digital Key

Orcs Must Die! 3 - (PC) Steam EUROPE | NORTH AMERICA Digital Key

Orcs Must Die! 3 for PC is an action game heavily involving tower defence. The game is the fourth in the Orcs Must Die! Series and is the direct sequel to Orcs Must Die! 2, picking up the action 20 years after Orcs Must Die! 2 ends. The full series is: Orcs Must Die!; Orcs Must Die! 2, Orcs Must Die: Unchained (perhaps the least successful of the series), and now this one, which aims to return the game to its heyday. And in that it succeeds nicely. ABOUT THE GAME You play the character of one of several apprentice mages, who are part of The Order. The Order is a group of wizards and warriors who must use all the weapons and special skills and traps they can to defeat the hordes of orcs that endlessly try to access Rifts. Rifts are openings or portals between this (the human) world and Dead World which is a source of magical energy upon which wizards (and the general population ultimately) rely. You must lay out a series of traps in your newly purchased dungeon (or a field, if your fancy takes you that way), aiming to take out as many orcs as you can with the traps. You are aided in this by the flow of ‘ghost orcs’ which show you which way the real orcs will go when they arrive. This helps you to position the traps, so you can aim them to an area where they will do the most damage. But don’t make your traps too lethal! Not straight away at least. Getting the orcs to trigger the whole series of traps boosts your combo points nicely and the more traps they trigger, the better for your score card in the long run. There is also a level of slapstick hilarity to the orcs triggering of the traps – including overkill types like the brightly coloured acid geyser trap and the saw blade launcher (which can be aimed once you learn the way the bouncing saw blades will ricochet) – they are flung high in the air in a cartoonish way that is quite blood-thirstily satisfying. There is some good banter to be overheard between the war mages (of which one tends to be obliviously daft, while the other one is sassy)! Consideration must be given to the way you want to play as your trap inventory and weapons inventory use up the same slots, so you have to choose what to take with you and find the right balance between in person firepower and passive trap setting. THE NITTY GRITTY Work through the original 18 levels of story mode, play in endless mode to see how long you can last, or amuse yourself with the Weekly Challenges. In this game, there is an oversized arena, where everything is scaled up to war-like proportions – appropriately, it is called War Scenarios. You will face up to 1,000 orcs advancing on you, use and fear immense siege weapons and oversized traps (called War Machines) and generally see if you can cope with everything being supersized! There are five maps set aside for War Scenarios. Scramble is a new (semi rogue-like/ lite mode), which was released after the main game’s release. It is a great way to challenge yourself as you must beat five levels of increasing difficulty. As if that wasn’t hard enough, in between levels, you will find yourself under attack, will lose random buffs and may even find yourself being chased rather than needing to defend a Rift! However, as much as you are dealt random active penalties, there are also new and exciting buffs that boost your existing powers (aka random active bonuses). Scramble only unlocks along with the second story campaign, after you have progressed some way into the main game, so you will have to at least start the main game. Firing into the crowd is great fun, especially if you set yourself specific targets, or you can use freeze bombs and knockbacks to take out swathes of orcs. There is no real skill needed, just adrenaline boosting button mashing which is really satisfying when you are in the mood for it. Most orcs are green, and come in a range of sizes, but watch out for purple orcs – these are Fire Fiends who are impervious to freezing and to flames. Another nasty creature to look out for are gnoll hunters who would rather get hold of you than get to the Rift. As you play, aim for the perfect five-skull score on each map. Mix up your play between traps and combat, letting the traps take out most orcs and then you take care of the rest. The best way to play is with 2 players in co-operative mode, as this allows you to tag team each other, and gives you two pairs of eyes and hands – which can result in double the chance of success! TRAPS, TRAPS, TRAPS Types of traps to lay out follow. Remember, you get more points for more damage, so avoid the high intensity quick kills in favour of lengthy drawn-out low damage series of traps, boosting the yield for when you do dispatch them. Arrow attacks – when the trap is triggered a flight of arrows fly out from the walls Spike pits – open up under the orcs’ feet Shock traps – blitz the orcs with lightning/ electricity from above, this has the cool effect of showing the orc’s skeleton while the blast

EUR 4.21
1