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Learn RPGs in GameMaker: Studio - Ben Tyers - Bog - APress - Plusbog.dk

Introduction to SparxSystems Enterprise Architect - Peter Doomen - Bog - APress - Plusbog.dk

DKK 519.00
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Link Technology to Your Long-Term Business Goals - Praz - Bog - APress - Plusbog.dk

Link Technology to Your Long-Term Business Goals - Praz - Bog - APress - Plusbog.dk

Link the use of technology with long-term business goals to optimize the core elements in your organization: people, strategy, and operations. This book will show you how effective planning of processes and execution of strategies with the help of technology can bring about an organization-wide increase in productivity and performance. Business environments have grown increasingly competitive. Before an organization realizes what has happened, it can lose or gain market share. Being agile is the key to success. This book covers the processes that can help your enterprise be agile and follow best practices when executing your business strategy. You''ll review case studies from real-world experiences that dive deep into the problems a business encounters and the ways to solve those challenges. They deal with the different ways in which your organization can achieve dramatic performance improvements by changing your company''s processes. The book also explains how objectives and key results can be used to align business teams for increased productivity. With Use Tech to Mobilize Your People, Strategy, and Operations you''ll learn how the intensity of core processes can ensure that growth does not wane in your organization. What You''ll Learn - Know the role of three core elements in organizations: people, strategy, operations - Understand how technology can enhance these three core elements - Be aware of the importance of scale and security in the information era - Eliminate distractions and uncertainty in core processes Who This Book Is For People with experience building businesses (founders, CEOs, COOs, CTOs, project managers, product managers, operation heads, sales heads, finance heads, strategy heads, technology leaders) who are looking for technology solutions to business problems

DKK 391.00
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Exploring Game Mechanics - Maithili Dhule - Bog - APress - Plusbog.dk

Building Xamarin.Forms Mobile Apps Using XAML - Nima Mazloumi - Bog - APress - Plusbog.dk

Building Xamarin.Forms Mobile Apps Using XAML - Nima Mazloumi - Bog - APress - Plusbog.dk

Leverage Xamarin.Forms to build iOS and Android apps using a single, cross-platform approach. This book is the XAML companion to the C# guide Xamarin Mobile Application Development . You''ll begin with an overview of Xamarin.Forms, then move on to an in-depth XAML (eXtensible Application Markup Language) primer covering syntax, namespaces, markup extensions, constructors, and the XAML standard. XAML gives us both the power of decoupled UI development and the direct use of Xamarin.Forms elements. This book explores the core of the Xamarin.Forms mobile app UI: using layouts and FlexLayouts to position controls and views to design and build screens, formatting your UI using resource dictionaries, styles, themes and CSS, then coding user interactions with behaviors, commands, and triggers. You''ll see how to use XAML to build sophisticated, robust cross-platform mobile apps and help your user get around your app using Xamarin.Forms navigation patterns. Building Xamarin.Forms Mobile Apps Using XAML explains how to bind UI to data models using data binding and using the MVVM pattern, and how to customize UI elements for each platform using industry-standard menus, effects, custom renderers, and native view declaration. What You Will Learn - Create world-class mobile apps for iOS and Android using C# and XAML - Build a XAML UI decoupled from the C# code behind - - Design UI layouts such as FrameLayout, controls, lists, and navigation patterns - - Style your app using resource dictionaries, styles, themes, and CSS - - Customize controls to have platform-specific features using effects, custom renderers, and native views - Who This Book Is For XAML and C# developers, architects, and technical managers as well as many Android and iOS developers

DKK 391.00
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Practical Flutter - Frank Zammetti - Bog - APress - Plusbog.dk

Practical Flutter - Frank Zammetti - Bog - APress - Plusbog.dk

Explore what Flutter has to offer, where it came from, and where it''s going. Mobile development is progressing at a fast rate and with Flutter - an open-source mobile application development SDK created by Google - you can develop applications for Android and iOS, as well as Google Fuchsia.Learn to create three apps (a personal information manager, a chat system, and a game project) that you can install on your mobile devices and use for real. You will begin by getting a solid foundation of Flutter knowledge, and building on it immediately by constructing two more traditional productivity apps.. You will also learn to create a game, enabling you to see a whole other perspective on what Flutter can do. In addition to building these apps, you''ll have the benefit of reviewing real-world issues you might encounter, along with ways to deal with them through tips and tricks, all designed to make your Flutter experience that much more productive and, frankly, fun! Practical Flutter will leave you with a solid grasp of how to build apps with Flutter, and springboard into creating more advanced apps on your own. By the time your journey through this material concludes, another larger one will begin as you springboard, well-prepared, into the larger world of Flutter development, tackling any project that comes your way with aplomb. Practical Flutter is a learning adventure you won''t want to miss. What You''ll Learn - Get a Flutter project started and logically structure it - Use the interface elements Flutter provides, such as widgets, controls, and extensions - Build layouts using interface elements - Use available tooling, specifically Android Studio - Leverage server-side development and connect a Flutter app to a server back-end. Who This Book Is For Mobile developers who are looking to build for multiple mobile platforms and trying to do so with a codebase that is largely the same across all. Basic knowledge of iOS and Android generally, and some general programming experience is expected.

DKK 476.00
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Reactive Streams in Java - Adam L. Davis - Bog - APress - Plusbog.dk

Swift 4 Recipes - Yanis Zafiropulos - Bog - APress - Plusbog.dk

Getting Started with Enterprise Architecture - Eric Jager - Bog - APress - Plusbog.dk

Getting Started with Enterprise Architecture - Eric Jager - Bog - APress - Plusbog.dk

Implement a basic Enterprise Architecture from start to finish using a four-stage, wheel-based approach. Aided by real-world examples, this book shows what elements are needed for the initial implementation of a fundamental Enterprise Architecture. The book's pragmatic approach keeps existing architecture frameworks and methodologies in mind while providing instructions that are readable and applicable to all. The Enterprise Architecture Implementation Wheel builds on the methodology of existing architecture frameworks and allows you to apply the theory more pragmatically and closer to the reality that an architect encounters in daily practice. While the main focus of the book is on the actual steps taken to design an Enterprise Architecture, other important topics include architecture origin, definition, domains, visualization, and roles. Getting Started with Enterprise Architecture is the ideal handbook for the architect who is asked to implement an Enterprise Architecture in an existing organization. What You'll LearnIdentify a company's needs and develop an appropriate strategy to satisfy those needsImplement measurable goals and objectives for a baseline architectureCreate meaningful catalogues, diagrams, and maps to communicate the architecture to an organizationMeasure the progress of implementing the architectureWho This Book Is ForNovice (Enterprise and Business) architectsSenior managementExecutives

DKK 385.00
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Java 17 Quick Syntax Reference - Mikael Olsson - Bog - APress - Plusbog.dk

Solutions Architecture - Wasim Rajput - Bog - APress - Plusbog.dk

Solutions Architecture - Wasim Rajput - Bog - APress - Plusbog.dk

Explore the complex world of digital solutions architecture and its pivotal role in the modern, technology-driven organization. The book provides a detailed roadmap, charting the intricate processes that solutions architects undertake to transform high-level business propositions into practical, actionable digital solutions. Offering a number of real-world examples, you'll work through examples of various digital projects encompassing cutting-edge technologies such as AI/ML, IoT, Cloud, and the integration with legacy systems. The book also explains how various elements coalesce to form a resilient solutions architecture, shedding light on the need for collaborative synergy between different organizational stakeholders, teams and disciplines. Solutions Architecture underscores the significance of aligning business and technology, demonstrating how this strategic collaboration maximizes the success of digital projects, setting you on the pathto a more robust and successful digital future for your organization. What You Will LearnUnderstand the solutions architecture process, including key concepts and best practicesIdentify business needs and requirements and translate them into actionable steps that result in effective digital solutionsSelect appropriate technologies, build prototypes, and conduct testing and validationDesign, implement, and maintain solutions Who This Book Is ForDigital Transformation Program Management, Program Managers, Solutions Architects, IT/Digital Project Managers

DKK 290.00
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Learn Android Studio 3 with Kotlin - Ted Hagos - Bog - APress - Plusbog.dk

An Executive’s Guide to Software Quality in an Agile Organization - Navid Nader Rezvani - Bog - APress - Plusbog.dk

JavaScript for Web Developers - Mark Simon - Bog - APress - Plusbog.dk

Pro .NET Framework with the Base Class Library - Roger Villela - Bog - APress - Plusbog.dk

Pro .NET Framework with the Base Class Library - Roger Villela - Bog - APress - Plusbog.dk

Learn about the fundamentals and inner workings of the Common Type System (CTS) and the Virtual Execution System (VES) of the Common Language Runtime (CLR) and how they relate to the Base Class Library (BCL) from the perspective of the execution environment. The author first gives an introduction to the .NET Framework and describes the architectural and engineering resources required when implementing the .NET Framework on any platform. Next, you will learn about the BCL and understand how to work with system structures including the fundamental built-in types system.array and system.string. You will then learn about the VES along with its methods and functionality. Further, you will go through the Common Intermediate Language (CIL), Assembly Manifest, and versioning. You will also learn how to design and implement libraries in detail by creating a .NET class library. After reading this book, you will understand .NET Framework features, as well as details about the core functionalities of the VES and elements of the CTS. What You Will Learn - Discover details of the Common Type System (CTS) - Work with the Virtual Execution System (VES) - See the importance of correct use of fundamental built-in managed types - Carry out good programming practice in a managed environment - Implement a .NET class library Who Is This Book For Developers who are working with the .NET Framework on Windows.

DKK 307.00
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Human-Computer Interaction in Game Development with Python - Joseph Thachil George - Bog - APress - Plusbog.dk

Human-Computer Interaction in Game Development with Python - Joseph Thachil George - Bog - APress - Plusbog.dk

Deepen your understanding of human-computer interaction (HCI) in game development and learn how to develop video games that grab players and don't let them go. This book explores HCI design in computer games to maximize collaborative and interactive functions. You'll first gain a basic introduction to fundamental concepts and practices of HCI before diving into the fundamental concepts of game interface design and technology. You'll learn how to design a gaming interface through practical examples using Python. This is followed by a brief look at how HCI can offer immersive gaming experiences for players and a review of key elements such as interface, usability, user-centered design, and user interface in terms of efficacy. You will also learn how to implement usability aspects in gaming interfaces with examples using Python. Additionally, the book discusses major challenges that game publishers and developers face, and how they can be resolved using HCI techniques. The question of playability is reviewed throughout the game production process. After working through this book's practical examples, you'll have the knowledge required to begin developing compelling, can't-put-the-controller down games of your own. What You'll LearnMaster HCI tools and methodologies Understand the concept of HCI strategies in the game development cycleDevelop a game in Python using the HCI approachUtilize gamification techniques in Human-Computer InteractionGrasp concepts of usability, user experience and user-centered design processes and their application Who This Book Is ForProgrammers, engineers, and students interested in creating and implementing computer games using HCI technologies. Prior experience with game development is recommended.

DKK 307.00
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Architecting and Operating OpenShift Clusters - William Caban - Bog - APress - Plusbog.dk

Architecting and Operating OpenShift Clusters - William Caban - Bog - APress - Plusbog.dk

Design and architect resilient OpenShift clusters and gain a keen understanding of how hundreds of projects are integrated into a powerful solution. While there are many OpenShift resources available for developers, this book focuses on the key elements of infrastructure and operations that teams need when looking to integrate and maintain this platform. You''ll review important concepts, such as repeatable deployment techniques, advanced OpenShift RBAC capabilities, monitoring clusters, and integrating with external services. You''ll also see how to run specialized workloads in OpenShift and how to deploy non-web based applications on the platform, all designed to help cultivate best practices as your organization continue evolve in microservices architectures. OpenShift has become the main enterprise Kubernetes distribution and its market penetration continues to growth at rapid rate. While OpenShift''s documentation provides a great list of configuration options to work with the platform, it can be a daunting task to wade through. Architecting and Operating OpenShift Clusters breaks this content down into clear and useful concepts to provide you with a solid understanding of the OpenShift internal architecture. What You''ll Learn - - Operate high availability in muti-tenant OCP clusters - Understand OpenShift SDN models, capabilities, and storage classes - Integrate OCP with existing data center capabilities and CI/CD pipelines - - Support advanced capabilities like: Istio, Multus, Kubernetes Operators, hybrid deployments - Who This Book Is For Cloud architects, OpenShift cluster administrators, and teams supporting developers in OpenShift environments who have a basic understanding of this platform and microservices architectures.

DKK 604.00
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Connecting the Internet of Things - Anil Kumar - Bog - APress - Plusbog.dk

Connecting the Internet of Things - Anil Kumar - Bog - APress - Plusbog.dk

Navigating the fragmented IoT connectivity ecosystem of standards, protocols, and architectures can be a challenge. Not to mention scaling a solution to a viable product. This book guides you through this fractured landscape with real world examples and projects that can be leverage for an IoT product. Backed by an overview of IoT use cases and key connectivity elements of IoT solutions, you'll gain an understanding of the breadth of the IoT landscape and the fragmentation of connectivity standards and solutions and the challenge in navigating the many standards and technologies. You'll also be able to understand the essentials of connectivity including, hardware, software, and business models. ?IoT is essential for increasing productivity of many industries and quality of life (making the world smart and autonomous). Both wired and wireless connectivity technologies are essential ingredients in an IoT product. Writtenby Intel engineers and architects, Connecting the Internet of Things understands that connectivity is a key topic of IoT and comprehensively covers the topic from a system engineering and practical perspective. What You'll LearnUnderstand the trade offs between different wireless technologies and network topologiesUse wireless technologies in IoT productsExamine connectivity technologies and considerations on selecting it for the IoT use casesAssemble all of the components of a working solution Scale your solution to a productReview emerging connectivity technologies for addressing new use casesAdvance and optimize the performance of existing technologiesWho This Book Is ForResearchers, managers, strategists, technologists, makers, and students in the embedded and Internet of Things (IoT) space trying to understand and implement connectivity in the devices/platforms.

DKK 519.00
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Asynchronous Programming with SwiftUI and Combine - Peter Friese - Bog - APress - Plusbog.dk

Asynchronous Programming with SwiftUI and Combine - Peter Friese - Bog - APress - Plusbog.dk

Develop UI-heavy applications more easily, faster, and error-free. Based on several enhancements to the Swift language, SwiftUI takes a declarative approach to building UIs. Instead of imperatively coding the UI, this book will show you how to describe how you want your UI to look. SwiftUI treats the UI as a function of its state, thereby making managing your app''s state a lot easier. Change the underlying data model to redraw all parts of the UI that are connected to that particular slice of data. Likewise, easily update the underlying data model from the UI elements your data model is connected to. Combine is Apple''s Functional Reactive Programming framework. It complements SwiftUI and other frameworks, such as the networking APIs, in a natural way. Using Combine, you can subscribe to events and describe data processing in a way that is free of side effects. This allows for an easier implementation of event-driven applications. Using SwiftUI and Combine build more error-free apps in a shorter amount of time, targeting all of Apple''s platforms (iOS, iPadOS, watchOS, macOS, tvOS) with little to no overhead. By the end of the book you will have a solid understanding for architecting and implementing UI-heavy apps in a declarative and functional reactive way using SwiftUI, Combine, and async/await. You will: - Build simple and gradually more complex UIs in SwiftUI - Understand SwiftUI''s state management system - Work with Combine and Swift''s new async/await APIs to access the network and access other asynchronous APIs - Architect and structure modern applications on Apple platforms using SwiftUI, Combine, and async/await

DKK 495.00
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Practical Salesforce Development Without Code - Philip Weinmeister - Bog - APress - Plusbog.dk

Practical Salesforce Development Without Code - Philip Weinmeister - Bog - APress - Plusbog.dk

Use this hands-on guide to build powerful solutions on the Salesforce platform without using a single line of code. This revised and expanded second edition includes Process Builder, Flow Builder, Lightning App Builder, Lightning Bolt Solutions, and more. Practical Salesforce Development Without Code shows you how to unlock the power of the Salesforce platform to solve real business problems. Adhering to Salesforce''s "clicks, not code" mantra, Salesforce expert Phil Weinmeister walks Salesforce newcomers and veterans through different business problems and identifies effective-and proven-approaches to solutions using the platform''s declarative framework. By adopting this book as your guide, you will learn how to deliver business solutions within Salesforce by combining analysis, creativity, and logic with core elements such as validation rules, workflow rules, processes, flows, formula fields, and Lightning apps. In addition, Weinmeister dissects and explains the most useful functions and features for declarative developers and shows you how to use them. Best of all, Weinmeister uses real-life business scenarios and visuals. Applying the lessons learned from this how-to guide will ultimately save you time and ensure that your clients or internal customers are enabled, equipped, and empowered. What You''ll Learn - Build objects, fields, and relationships to establish a sensible data model - Automate business processes by using Workflow, Process Builder, and Flow - Utilize functions and develop formulas effectively for a variety of business needs - Develop approval processes to handle exception scenarios - Employ actions to easily create efficient and relevant user experiences - Manage your environments and deploy your solutions Who This Book Is for Business analysts, Salesforce administrators, and Salesforce developers

DKK 519.00
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Solution Architecture Patterns for Enterprise - Chanaka Fernando - Bog - APress - Plusbog.dk

Solution Architecture Patterns for Enterprise - Chanaka Fernando - Bog - APress - Plusbog.dk

Gain a deeper understanding of how distributed systems work, as well as which applications and systems are used for specific business domains or industries. This book provides a set of solution architecture patterns that were developed based on the author''s experience building enterprise software systems for hundreds of different organizations across the globe. The architecture diagrams (patterns) and examples allow you to not only grasp the concepts, but to build working projects. Solution Architecture Patterns for Enterprise starts with an introduction to the concepts of enterprise software systems and solution architecture and later moves to individual solution architecture patterns used in real-world enterprises. Subsequent sections cover various industry-specific solution architecture patterns that can be used to build domain-specific software systems. The book concludes with a view of what the future holds for solution architecture, including likely new developments in the field. This book will help enterprise software architects and engineers to design and implement real-world enterprise software systems using best practices and techniques adopted by organizations across the globe. It provides software architecture blueprints to build domain-specific enterprise software systems. If you are working on any digital transformation project or initiative, you will find this book useful, as it provides quick reference on architecture and implementation to get started with your work. What You Will Learn - Understand the key elements of enterprise software systems and how to design and implement them - Master different approaches to build real-world software applications - Build domain specific enterprise software systems - Use open-source tools to build enterprise software systems Who This Book Is For Software Developers, software architect, solution architects, and enterprise architects.

DKK 519.00
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Beginning C++23 - Ivor Horton - Bog - APress - Plusbog.dk

Beginning C++23 - Ivor Horton - Bog - APress - Plusbog.dk

Begin your programming journey with C++ , starting with the basics and progressing through step-by-step examples that will help you become a proficient C++ programmer. This book includes new features from the C++23 standard. All you need are Beginning C++23 and any recent C++ compiler and you'll soon be writing real C++ programs. There is no assumption of prior programming knowledge. All language concepts that are explained in the book are illustrated with working program examples, and all chapters include exercises for you to test and practice your knowledge. Free source code downloads are provided for all examples from the text and solutions to the exercises. This latest edition has been fully updated to the latest version of the language, C++23, and to all conventions and best practices of modern C++. This book also introduces elements of the C++ Standard Library that provide essential support for C++23. After completing this book, you will have the knowledge and skills needed to build your first C++ applications. What You Will LearnBegin programming with the C++23 standardCarry out modular programming in C++Work with arrays and loops, pointers and references, strings, and moreWrite your own functions, types, and operatorsDiscover the essentials of object-oriented programmingUse overloading, inheritance, virtual functions, and polymorphismWrite generic function and class templates, and make them safer using concepts Learn the ins and outs of containers, algorithms, and rangesUse auto type declarations, exceptions, move semantics, lambda expressions, and much moreWho This Book Is ForProgrammers new to C++ and those who may be looking for a refresh primer on C++ in general.

DKK 509.00
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The Chief Data Officer Management Handbook - Martin Treder - Bog - APress - Plusbog.dk

The Chief Data Officer Management Handbook - Martin Treder - Bog - APress - Plusbog.dk

There is no denying that the 21st century is data driven, with many digital industries relying on careful collection and analysis of mass volumes of information. A Chief Data Officer (CDO) at a company is the leader of this process, making the position an often daunting one. The Chief Data Officer Management Handbook is here to help. With this book, author Martin Treder advises CDOs on how to be better prepared for their swath of responsibilities, how to develop a more sustainable approach, and how to avoid the typical pitfalls. Based on positive and negative experiences shared by current CDOs, The Chief Data Officer Management Handbook guides you in designing the ideal structure of a data office, implementing it, and getting the right people on board. Important topics such as the data supply chain, data strategy, and data governance are thoughtfully covered by Treder. As a CDO it is important to use your position effectively with your entire team. The Chief Data Officer Management Handbook allows all employees to take ownership in data collaboration. Data is the foundation of present and future tech innovations, and you could be the leader that makes the next big impact. What You Will LearnApply important elements of effective data managementGain a comprehensive overview of all areas of data (which are often managed independently Work with the data supply chain, from data acquisition to its usage, a review of all relevant stakeholders, data strategy, and data governanceWho This Book is ForCDOs, data executives, data advisors, and all professionals looking to understand about how a data office functions in an organization.

DKK 391.00
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Building Responsible AI Algorithms - Toju Duke - Bog - APress - Plusbog.dk

Building Responsible AI Algorithms - Toju Duke - Bog - APress - Plusbog.dk

This book introduces a Responsible AI framework and guides you through processes to apply at each stage of the machine learning (ML) life cycle, from problem definition to deployment, to reduce and mitigate the risks and harms found in artificial intelligence (AI) technologies. AI offers the ability to solve many problems today if implemented correctly and responsibly. This book helps you avoid negative impacts – that in some cases have caused loss of life – and develop models that are fair, transparent, safe, secure, and robust. The approach in this book raises your awareness of the missteps that can lead to negative outcomes in AI technologies and provides a Responsible AI framework to deliver responsible and ethical results in ML. It begins with an examination of the foundational elements of responsibility, principles, and data. Next comes guidance on implementation addressing issues such as fairness, transparency, safety, privacy, and robustness. The book helps you think responsibly while building AI and ML models and guides you through practical steps aimed at delivering responsible ML models, datasets, and products for your end users and customers. What You Will LearnBuild AI/ML models using Responsible AI frameworks and processesDocument information on your datasets and improve data qualityMeasure fairness metrics in ML modelsIdentify harms and risks per task and run safety evaluations on ML modelsCreate transparent AI/ML modelsDevelop Responsible AI principles and organizational guidelinesWho This Book Is ForAI and ML practitioners looking for guidance on building models that are fair, transparent, and ethical; those seeking awareness of the missteps that can lead to unintentional bias and harm from their AI algorithms; policy makers planning to craft laws, policies, and regulations that promote fairness and equity in automated algorithms

DKK 278.00
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Beginner's Guide to Unity Shader Graph - Alvaro Alda - Bog - APress - Plusbog.dk

Beginner's Guide to Unity Shader Graph - Alvaro Alda - Bog - APress - Plusbog.dk

Discover how shaders can enhance your game and mesmerize players by making graphic gameplay elements more realistic and attractive. This book provides easy-to-follow recipes that will show you how to leverage the Unity Shader Graph to create more immersive, enjoyable games. Author Álvaro Alda takes you through each effect step by step, so that you gain a foundational understanding of how they are created using the Shader Graph tool. Practical projects help you put what you’re learning into context, from simple effects like 3D scan lines to more complicated effects such as black holes, bubble particles, water, and even interactive snow. Twelve different effects are demonstrated, to cover almost everything related to shader graph. On completing this book, you will have a thorough understanding of the Shader Graph tool and samples to replicate and continue learning from. Whether you are an indie game developer or technical artist,Beginner's Guide to Unity Shader Graph will give you the confidence to use the Shader Graph tool to create games that will keep players glued to their screens. What You Will LearnUnderstand the purpose and use of every node and function in Shader GraphGain a working knowledge of the mathematics needed to use the fragment and vertex shadersCreate complex effects with Shader Graph using post processing and taking full advantage of the URP of the Unity 3D engineDevelop procedural textures using mathematical nodes in Shader Graph Who Is This Book ForTechnical artists, indie developers, and game developers with little to no knowledge of shaders, but who have basic knowledge of Unity. As the Shader Graph in Unity is similar to other shader editors like Amplify, Blender material nodes and Unreal shaders, this book can be used as reference when working with other platforms and game engines different from Unity.

DKK 519.00
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