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Hank Reinhardt's Book of Knives - James Robinson - Bog - Baen Books - Plusbog.dk

Hank Reinhardt's Book of Knives - James Robinson - Bog - Baen Books - Plusbog.dk

Definitive and compulsively readable for layman and expert alike—an illustrated guide to the use of fighting knives by long-time Blade columnist Hank Reinhardt. Definitive and compulsively-readable—an illustrated guide to the use of contemporary knives by long-time Blade columnist and master weaponsmith, Hank Reinhardt. Deadlier than the club, more ubiquitous than the sword, the knife is the universal edged weapon of all humankind. As our society has grown more advanced, and more reliant on technology, there has been an increased interest in the weapons of the past. Hank Reinhardt was a widely known authority on medieval arms and armor and a long-time columnist for Blade magazine. Unlike many experts, Reinhardt insisted on actually making and testing the weapons he wrote about, and through his various activities was instrumental in increasing the popularity of arms and armor in mainstream America. About Hank Reinhardt''s Book of Knives: "Do you know someone who''s a military enthusiast? How about a gamer? Or anyone who writes SF, fantasy, thrillers, mysteries, or historical fiction?. . .In this well-researched and highly readable book, [Reinhardt] presents everything there is to know about knives and knife-fighting, complete with pictures and diagrams. From the history of knives through such chapters as ‘the street knife,’ ‘knife concealment,’ and ‘wounds,’ Reinhardt dispels all the Hollywood myths of what knife fighting is like.”— Analog

DKK 134.00
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Monster Hunter: Legion - Jim Mahfood - Bog - Baen Books - Plusbog.dk

Monster Hunter: Legion - Jim Mahfood - Bog - Baen Books - Plusbog.dk

#4 in multiple New York Times bestseller Larry Correia’s Monster Hunter series. When hunters from around the world gather in Las Vegas for a conference, Owen Pitt and the staff of Monster Hunter International have to stop an ancient god from turning Sin City into a literal hell on earth. Monster Hunter International might be the premier monster eradication company in the business, but they’ve got competition. When hunters from around the world gather in Las Vegas for a conference, a creature left over from a World War Two weapons experiment wakes up and goes on a rampage across the desert. A not-so-friendly wager between the rival companies turns into a race to see who can bag the mysterious creature first. Only there is far more to this particular case than meets the eye, and as Hunters fall prey to their worst nightmares, Owen Zastava Pitt and the staff of Monster Hunter International have to stop an ancient god from turning Sin City into a literal hell on earth. About Monster Hunter Legion : “If Pitt and his crew can’t stop this one, what happens in Vegas will not stay in Vegas, but will take over the whole planet. . . . It’s definitely a lot of fun, much of it tongue-in-cheek. Any shoot-em-up gamer should be delighted.” — Analog on Monster Hunter Legion. About Larry Correia’s Monster Hunter series “[A] no-holds-barred all-out page turner that is part science fiction, part horror, and an absolute blast to read.”— Bookreporter.com “If you love monsters and action, you’ll love this book. If you love guns, you’ll love this book. If you love fantasy, and especially horror fantasy, you’ll love this book.”— Knotclan.com “A gun person who likes science fiction—or, heck, anyone who likes science fiction—will enjoy [these books]…The plotting is excellent, and Correia makes you care about the characters…I read both books without putting them down except for work…so whaddaya waitin’ for? Go and buy some…for yourself and for stocking stuffers.”—Massad Ayoob About Larry Correia’s Monster Hunter Vendetta: “This lighthearted, testosterone-soaked sequel to 2009''s Monster Hunter International will delight fans of action horror with elaborate weaponry, hand-to-hand combat, disgusting monsters, and an endless stream of blood and body parts.”— Publishers Weekly

DKK 209.00
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Into the Real - Lydia Sherrer - Bog - Baen Books - Plusbog.dk

Into the Real - Lydia Sherrer - Bog - Baen Books - Plusbog.dk

NEW YORK TIMES BEST-SELLING AUTHOR JOHN RINGO AND USA TODAY BEST-SELLING AUTHOR LYDIA SHERRER JOIN FORCES ON A NEW SF NOVEL OF ALIEN INVASION. Ender''s Game meets Mean Girls meets Pok é mon Go. Lynn Raven may be the boss-master of WarMonger 2050 with her online persona of "Larry the Snake," but when the CEO of Tsunami Entertainment personally asks her, as a favor, to beta test a new augmented reality game, she has to face her greatest fear: going outside and dealing with . . . well, people . As she becomes more immersed in the game, the stakes rise and so do the obstacles. Strife between teammates, a ruthless rival team, and these strange glitches that make it seem like the game algorithm (or maybe “game AI”?) has it in for her. Now she has to face a new fear: is she willing to step into the real to win the future she’s always wanted? What do you do when a game and real life merge? Praise for Into the Real : “The disturbing realism is balanced by dangerous monsters, clever tactics, explosive action, and a compelling twist at the end . . . immersive, highly technical near-future sf; perfect for dedicated gamers or for fans of Ernest Cline’s Ready Player One .” — Library Journal “I found myself enjoying the story and Raven’s relationship with the AI that’s her guide in the game, and I was invested throughout. It wasn’t so much a coming-of-age story as a growing into and appreciating one’s own skin . . . I’m really looking forward to how things will play out from here.” — The Magazine of Fantasy & Science Fiction “Ringo and Sherrer have created a modern day Ender’s Game using the technology of Pokémon Go . . . The characters are vivid and interesting, and the action is strong enough to carry you along.” — Upstream Reviews “The futuristic world of the gamers and the game itself will interest sf readers. . . . YA: Teens will relate to Lynn, the main character, and if they are gamers, they will enjoy her gamer and VR adventures.” — Booklist Praise for John Ringo: “. . . the thinking reader’s zombie novel . . . Ringo fleshes out his theme with convincing details . . . the proceedings become oddly plausible.” — Publishers Weekly on Under a Graveyard Sky “[Ringo’s work is] peopled with three-dimensional characters and spiced with personal drama as well as tactical finesse.” — Library Journal “Explosive . . . fans . . . will appreciate Ringo’s lively narrative and flavorful characters.” — Publishers Weekly “. . . practically impossible not to read in one sitting . . . exceedingly impressive . . . executed with skill, verve, and wit.” — Booklist “Crackerjack storytelling.” — Starlog

DKK 219.00
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Into the Real - Lydia Sherrer - Bog - Baen Books - Plusbog.dk

Into the Real - Lydia Sherrer - Bog - Baen Books - Plusbog.dk

NEW YORK TIMES BEST-SELLING AUTHOR JOHN RINGO AND USA TODAY BEST-SELLING AUTHOR LYDIA SHERRER JOIN FORCES ON A NEW SF NOVEL OF ALIEN INVASION. ENDER''S GAME MEETS MEAN GIRLS MEETS POK É MON GO. Lynn Raven may be the boss-master of WarMonger 2050 with her online persona of “Larry the Snake,” but when the CEO of Tsunami Entertainment personally asks her, as a favor, to beta test a new augmented reality game, she has to face her greatest fear: going outside and dealing with . . . well, people . As she becomes more immersed in the game, the stakes rise and so do the obstacles. Strife between teammates, a ruthless rival team, and these strange glitches that make it seem like the game algorithm (or maybe “game AI”?) has it in for her. Now she has to face a new fear: is she willing to step into the real to win the future she’s always wanted? What do you do when a game and real life merge? About Into the Real : “The disturbing realism is balanced by dangerous monsters, clever tactics, explosive action, and a compelling twist at the end . . . immersive, highly technical near-future sf; perfect for dedicated gamers or for fans of Ernest Cline’s Ready Player One .” — Library Journal “I found myself enjoying the story and Raven’s relationship with the AI that’s her guide in the game, and I was invested throughout. It wasn’t so much a coming-of-age story as a growing into and appreciating one’s own skin . . . I’m really looking forward to how things will play out from here.” — The Magazine of Fantasy & Science Fiction “Ringo and Sherrer have created a modern day Ender’s Game using the technology of Pokémon Go . . . The characters are vivid and interesting, and the action is strong enough to carry you along.” — Upstream Reviews “The futuristic world of the gamers and the game itself will interest sf readers. . . . Teens will relate to Lynn, the main character, and if they are gamers, they will enjoy her gamer and VR adventures.” — Booklist About Lydia Sherrer: “Lydia writes with wit and charm—snappy dialogue and a warmth that makes the unreal feel familiar and close to hand. I always smile while reading her books.” —Terry Maggert, author of Backyard Starship and The Messenger “Lydia brings her characters to life in breathtaking fashion. Once you pick up her book, it is almost impossible to set down.” —Jason Cordova, author and editor of Chicks in Tank Tops and the Kin Wars series. About John Ringo: “. . . the thinking reader’s zombie novel . . . Ringo fleshes out his theme with convincing details . . . the proceedings become oddly plausible.” — Publishers Weekly on Under a Graveyard Sky “[Ringo’s work is] peopled with three-dimensional characters and spiced with personal drama as well as tactical finesse.” — Library Journal “Explosive . . . fans . . . will appreciate Ringo’s lively narrative and flavorful characters.”— Publishers Weekly “. . . practically impossible not to read in one sitting . . . exceedingly impressive . . . executed with skill, verve, and wit.” — Booklist “Crackerjack storytelling.” — Starlog

DKK 113.00
1

PRINCESS HOLY AURA - Ryk Spoor - Bog - Baen Books - Plusbog.dk

PRINCESS HOLY AURA - Ryk Spoor - Bog - Baen Books - Plusbog.dk

NEW URBAN FANTASY. What Would You Give to be a Hero? Stephen Russ is a normal guy who finds himself caught up in a strange world of talking rats and elder gods—and the fate of the world rests on his shoulders! What Would You Give to be a Hero? Stephen Russ never expected to have to answer that question; he went to work, he stayed in his apartment, sometimes had friends over, and the worst thing he'd had to face was looking for a new job after losing his old one. But that was before a child's desperate scream led him into an alley filled with faceless winged things that almost killed him, before the strange white rat spoke to him, calling itself Silvertail Heartseeker and telling him that this was but the beginning, that the Stars were almost Right and the forces of Azathoth Nine-Armed would soon be unleashed against the world… before Silvertail said that his courage and willingness to risk himself made him the perfect choice to be one of the defenders of the world against this evil. A defender named Princess Holy Aura, the first of the five Apocalypse Maidens. Now Steve understands the choice: not whether he is willing to die, but whether he is willing to live … by giving up "Stephen Russ" to become the one chance that the world has against the monstrous forces that wait on the other side of forever. Praise for Princess Holy Aura: “Princess Holy Aura is fast, fun, witty, totally up the alley of any true anime geek, and touched with a truly original audacity in terms of the major plot twist. But don't be fooled by the wrapping, because it's also a dead serious look at responsibility taking, sacrifice, and love. I highly recommend it.”—David Weber “Readers will enjoy watching Steve, a gamer geek with a heart of gold, learn how to navigate the world as a teen girl. . . . It’s easy to root for Steve/Holy Aura to save the day. . .”— Publishers Weekly About Ryk E. Spoor's Phoenix Rising : “A winner! Great characters, and thrilling adventure. I want more!”—Ed Greenwood, best-selling author of the Forgotten Realms series “[E]xciting adventure, scary monsters, strange gods, and wondrous magic.”—Lawrence Watt-Evans About Spheres of Influence : “Fast and entertaining action and a world that has the feel of Asimov’s Foundation series.”—Sarah A. Hoyt, author of the Darkship saga About Ryk E. Spoor’s Grand Central Arena : “…an imaginative piece of space opera that’s set on a near-future Earth where artificial intelligence is taken for granted.”— Shiny Reviews “Grand Central Arena’ is space opera in the grand old tradition . . . but with modern sensibilities and awareness of current speculations in cutting edge physics.”— Fantasy Book Critic About the Threshold Series by Ryk E. Spoor and Eric Flint “. . . fast-paced sci-fi. . . light in tone and hard on science . . .” — Publishers Weekly “. . . [the series is filled with] linguistics, biology, physics, and evolution further the story, as well as wacky humor, academic rivalries, and even some sweet romances.” — School Library Journal

DKK 151.00
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