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F9F Panther vs Communist AAA - Peter E. Davies - Bog - Bloomsbury Publishing PLC - Plusbog.dk

F9F Panther vs Communist AAA - Peter E. Davies - Bog - Bloomsbury Publishing PLC - Plusbog.dk

A detailed look at the deadly battle between US Navy F9F Panther jet fighter-bombers and communist anti-aircraft artillery (AAA) defenses that proliferated throughout the Korean War. The F9F Panther was one of the many fighters converted for ground-attack duties, following an established US tradition. Originally designed as a jet fighter, in April 1951 it became the first jet to launch from a carrier with bombs loaded, using them to destroy a crucial railway bridge at Songjin. The Panther’s four 20 mm guns were considered to be very effective for flak suppression and these aircraft were used as escorts for propeller-driven AD Skyraider and F4U Corsair attack aircraft. However, later in 1951, flak damage to Panthers increased as the Chinese established better AAA weapons to defend key transport routes. The communist AAA crews had heavy guns of 37 mm caliber and above. Gunners could use optical height finders, predictors and in many cases radar control. They learned to conceal their weapons in civilian buildings, use wires to bring aircraft down, and set up false targets as "flak traps."Both opponents’ tactics and gunnery are explored in depth in this study of the F9F Panthers and of their adversaries. Containing full-color illustrations including cockpit scenes and armament views, this innovative volume also includes a detailed analysis of the US Navy Panthers’ loss rates and their causes.

DKK 152.00
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A-4 Skyhawk vs North Vietnamese AAA - Peter E. Davies - Bog - Bloomsbury Publishing PLC - Plusbog.dk

A-4 Skyhawk vs North Vietnamese AAA - Peter E. Davies - Bog - Bloomsbury Publishing PLC - Plusbog.dk

While the F­105 Thunderchief was the USAF’s principal strike weapon during the Rolling Thunder campaign, the US Navy relied on the Douglas A-4 Skyhawk for the majority of its strikes on North Vietnam. The Skyhawk entered service in 1956 and remained in continuous production for 26 years. Throughout Operation Rolling Thunder it was the US Navy’s principal day­time light strike bomber, remaining in use after its replacement, the more sophisticated A-7 Corsair II, began to appear in December 1967. During the 1965–68 Rolling Thunder period, up to five attack carriers regularly launched A-4 strike formations against North Vietnam. These formations faced an ever-expanding and increasingly coordinated Soviet-style network of anti-aircraft artillery missiles and fighters. Skyhawk pilots were often given the hazardous task of attacking anti-aircraft defences and to improve accuracy, they initially dropped ordnance below 3000 ft in a 30-degree dive in order to bomb visually below the persistent low cloud over North Vietnam, putting the aircraft within range of small-arms fire. The defenders had the advantage of covering a relatively small target area, and the sheer weight of light, medium and heavy gunfire directed at an attacking force brought inevitable casualties, and a single rifle bullet could have the same effect as a larger shell. This illustrated title examines both the A-4 Skyhawk and the Vietnamese AAA defences in context, exploring their history and analysing their tactics and effectiveness during the conflict.

DKK 148.00
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Story Mode - Professor Eric Freeze - Bog - Bloomsbury Publishing PLC - Plusbog.dk

Story Mode - Professor Eric Freeze - Bog - Bloomsbury Publishing PLC - Plusbog.dk

Against the backdrop of a hyper-competitive AAA industry and the perception that it is a world reserved for top programmers and hard-core ‘gamers’, Story Mode offers an accessible entry-point for all into writing and designing complex and emotionally affecting narrative video games. The first textbook to combine game design with creative writing techniques, this much-needed resource makes the skills necessary to consume and create digital and multi-modal stories attainable and fun. Appealing to the growing calls for greater inclusivity and access to this important contemporary apparatus of expression, this book offers low-cost, accessible tools and instruction that bridge the knowledge gap for creative writers, showing them how they can merge their skill-set with the fundamentals of game creation and empowering them to produce their own games which push stories beyond the page and the written word. Broken down into 4 sections to best orientate writers from any technological background to the strategies of game production, this book offers: - Contextual and introductory chapters exploring the history and variety of various game genres. - Discussions of how traditional creative writing approaches to character, plot, world-building and dialogue can be utilised in game writing. - An in-depth overview of game studies concepts such as game construction, interactivity, audience engagement, empathy, real-world change and representation that orientate writers to approach games from the perspective of a designer. - A whole section on the practical elements of work-shopping, tools, collaborative writing as well as extended exercises guiding readers through long-term, collaborative, game-centred projects using suites and tools like Twine, Audacity, Bitsy, and GameMaker. Featuring detailed craft lessons, hands-on exercises and case studies, this is the ultimate guide for creative writers wanting to diversify into writing for interactive, digital and contemporary modes of storytelling. Designed not to lay out a roadmap to a successful career in the games industry but to empower writers to experiment in a medium previously regarded as exclusive, this book demystifies the process behind creating video games, orienting readers to a wide range of new possible forms and inspiring them to challenge mainstream notions of what video games can be and become.

DKK 209.00
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