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Enduring Western Civilization - Silvia Federici - Bog - Bloomsbury Publishing Plc - Plusbog.dk

Invisible Digital - Aylish Wood - Bog - Bloomsbury Publishing Plc - Plusbog.dk

Invisible Digital - Aylish Wood - Bog - Bloomsbury Publishing Plc - Plusbog.dk

Invisible Digital helps us makes sense of something we cannot see by presenting an innovative approach to digital images and digital culture. At its heart is a novel method for exploring software used in the creation of moving images as markers of converging cultural, organizational and technological influences. The three main case studies of Invisible Digital are the animated feature Moana (2016) and the computer games No Man’s Sky (2016) and Everything (2017). All three were created using procedural techniques: simulation software for Moana , and procedural content generation for No Man’s Sky a nd Everything . Production culture disclosures associated with procedural techniques often emphasize the influences of automated systems and their algorithms, making them ideal for a study that interrogates digital processes. The approach of Invisible Digital is informed by relational theories and the concept of entanglement based on materialist perspectives, combined with insights from work that more explicitly interrogates algorithms and algorithmic culture. Aylish Wood employs the notion of assemblages to introduce the concept of material-cultural narratives. Using this conceptual framework, she draws out material-cultural narratives for each case study to demonstrate what they reveal about software and digital culture. These analyses of software provide a widely applicable method through which moving image studies can contribute more fully to the wider and growing debates about algorithmic culture.

DKK 370.00
1

Materializing Digital Futures - - Bog - Bloomsbury Publishing Plc - Plusbog.dk

Literacy In the Digital Age - Frank B. Withrow - Bog - Bloomsbury Publishing Plc - Plusbog.dk

Literacy In the Digital Age - Frank B. Withrow - Bog - Bloomsbury Publishing Plc - Plusbog.dk

Literacy is the foundation for learning. In a digital world it is important that the learner understand how to critically analyze sources of information. In a paper and print world we have editorial boards, peer reviews, and other ways to validate information. In the new digital world information is instantaneous and often not validated. The challenge is how to use these new resources and how to ensure it is accurate and valid. We need to teach learners to be critical users of digital information. The digital world is influencing schools worldwide. Can the United States of America develop electronic learning and export it to other parts of the world? The United Nation reports that there are 130,000,000 children worldwide that have no teachers and no classrooms. Can a model of digital learning allow the United States of America to export high quality education to the rest of the world? Literacy In the Digital Age: Reading, Writing, Viewing, and Computing examines the transition from a book and library world and its influence upon schools to a digital world of electronic text, television, and the Internet. It redefines literacy in that new world and addresses the questions: What does a digital world mean for schools? Can we provide a model of education that allows the learner access to learning at anytime and anyplace? Includes: a glimpse of how students might learn in a digital world, a discussion of national and international digital libraries of high quality curriculum, a model federal law that could provide for the development of a digital resource for schools across the nation and eventually for the world.

DKK 381.00
1

Digital Visual Literacy - Nicole M. Fox - Bog - Bloomsbury Publishing Plc - Plusbog.dk

Regulating Digital Industries - Mark Maccarthy - Bog - Bloomsbury Publishing Plc - Plusbog.dk

Regulating Digital Industries - Mark Maccarthy - Bog - Bloomsbury Publishing Plc - Plusbog.dk

The Regulation of Digital Industries is the first book to address the tech backlash within a coherent policy framework. It treats competition, privacy and free speech as objectives that must be pursued in a coordinated fashion by a dedicated industry regulator. It contains detailed discussions of current policy controversies involving social media companies, search engines, electronic commerce platforms and mobile apps. It argues for new laws and regulations to promote competition, privacy and free speech in tech and outlines the structure and powers of a regulatory agency able to develop, implement and enforce digital rules for the twenty-first century. Deeply informed by the history of regulation and antitrust in the United States, it brings to bear insights from the breakup of AT&T and the Microsoft case and from broadcasting and financial services regulation to enrich the discussion of remedies to the failure of tech competition, the massive invasion of privacy by digital firms and the information disorder perpetuated by social media platforms. It offers a comprehensive summary of regulatory reform efforts in the United States and abroad and shows how accomplishing the goals of these reform efforts requires the establishment of a single digital agency with jurisdiction to reconcile and balance the complementary and conflicting goals of promoting competition, protecting privacy, and preserving free speech in digital industries. It discusses in detail how a digital regulatory agency would be structured and the powers it would need to have. It confronts head on some of the challenges in establishing a strong digital regulator including the First Amendment roadblock that limits government authority over digital speech and the judicial opposition to the expansion of the administrative state. It is essential reading for policymakers, public interest advocates, industry representatives, academic researchers and the general public interested in a coherent policy approach to today’s tech industry discontents.

DKK 355.00
1

The Standards-Based Digital School Leader Portfolio - Gregory M. Hauser - Bog - Bloomsbury Publishing Plc - Plusbog.dk

Aesthetics, Digital Studies and Bernard Stiegler - - Bog - Bloomsbury Publishing Plc - Plusbog.dk

On the Digital Semiosphere - Prof. John Hartley - Bog - Bloomsbury Publishing Plc - Plusbog.dk

The Elements of an Effective Dissertation and Thesis - Raymond L. Calabrese - Bog - Bloomsbury Publishing Plc - Plusbog.dk

Japan's Engineering Ethics and Western Culture - Natsume Kenichi - Bog - Bloomsbury Publishing Plc - Plusbog.dk

Japan's Engineering Ethics and Western Culture - Natsume Kenichi - Bog - Bloomsbury Publishing Plc - Plusbog.dk

Given that engineering significantly affects modern society, ensuring its reliability is essential. How then should society implement engineering ethics to ensure its reliability? Can we expect engineering ethics to be nurtured naturally in the practice of engineering communities? If not, should the subject be compulsory in educational programs? Japan is among the most advanced countries with respect to engineering; however, it was not until the end of the 1990s that current engineering ethics education was introduced into Japanese engineering education programs. While economic globalization played a significant role in promoting this introduction, expectations of Western individualistic ethics and a hesitancy toward a foreign culture laid the foundation. Japan’s Engineering Ethics and Western Culture: Social Status, Democracy, and Economic Globalization examines the broad historical process of developing engineering ethics from the late nineteenth century to the twentieth century. Even though the process was rooted in Japan’s original culture and influenced by the ideologies of respective periods, such as nationalism and democracy, it consistently acknowledged trends from the United States and other Western countries. Natsume Kenichi discusses this history from a comprehensive perspective, including not only engineering education but also science, technology, industry, and higher education policies as well as various issues in science, technology, and society (STS) studies.

DKK 312.00
1

The Digital Role-Playing Game and Technical Communication - David Wright - Bog - Bloomsbury Publishing Plc - Plusbog.dk

Corporate Life in the Digital Music Industry - Dr. Toby Bennett - Bog - Bloomsbury Publishing Plc - Plusbog.dk

CineWorlding - Professor Or Dr. Michael B. Macdonald - Bog - Bloomsbury Publishing Plc - Plusbog.dk

Western Theory in East Asian Contexts - Professor Leo Tak Hung (lingnan University Chan - Bog - Bloomsbury Publishing Plc - Plusbog.dk

Magic and Mysticism - Arthur Versluis - Bog - Bloomsbury Publishing Plc - Plusbog.dk

Genndy Tartakovsky - Kwasu David Tembo - Bog - Bloomsbury Publishing Plc - Plusbog.dk

Fact over Fake - Linda Elder - Bog - Bloomsbury Publishing Plc - Plusbog.dk

Partners of First Resort - Bart M. Szewczyk - Bog - Bloomsbury Publishing Plc - Plusbog.dk