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Digital Literacy and Digital Inclusion - John Carlo Bertot - Bog - Bloomsbury Publishing Plc - Plusbog.dk

Digital Literacy and Digital Inclusion - John Carlo Bertot - Bog - Bloomsbury Publishing Plc - Plusbog.dk

Digital Literacy and Digital Inclusion: Information Policy and the Public Library examines the interrelationships between digital literacy, digital inclusion, and public policy, emphasizing the impacts of these policy decisions on the ability of individuals and communities to successfully participate in the information society.This book is the first detailed consideration of digital literacy and digital inclusion as policy problems and as core issues in information policy and libraries. The unique features of this book include·drawing together the key themes and findings from the discourse on digital literacy and digital inclusion widely spread among many fields;·analyzing digital literacy and digital inclusion as policy issues, both being driven and regulated by policy;·building on a wealth of original research conducted by the authors using different quantitative and qualitative data collection approaches on four different continents when analyzing these issues, providing unique examples, case studies, and perspectives; ·using information behavior theory to provide important insights about these issues at individual, community, and political levels; ·providing recommendations to inform practice in libraries and help libraries to frame their advocacy for public policies that support literacy and inclusion; and ·providing policy recommendations to improve the creation and implementation of policy instruments that promote digital literacy and digital inclusion. The authors of this book have been involved in this research for many years, and their experience provides a broad view across the literature, inherent problems, and national perspectives. This breadth allows this book to offer comprehensive policy recommendations, solutions, and best practices for an area that is fragmented in discourse, practice, and policy.

DKK 814.00
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Enduring Western Civilization - Silvia Federici - Bog - Bloomsbury Publishing Plc - Plusbog.dk

Weak Elements, Weak Flesh - Ernest P. Clark - Bog - Bloomsbury Publishing Plc - Plusbog.dk

Digital Death - - Bog - Bloomsbury Publishing Plc - Plusbog.dk

Invisible Digital - Aylish Wood - Bog - Bloomsbury Publishing Plc - Plusbog.dk

Invisible Digital - Aylish Wood - Bog - Bloomsbury Publishing Plc - Plusbog.dk

Invisible Digital helps us makes sense of something we cannot see by presenting an innovative approach to digital images and digital culture. At its heart is a novel method for exploring software used in the creation of moving images as markers of converging cultural, organizational and technological influences. The three main case studies of Invisible Digital are the animated feature Moana (2016) and the computer games No Man’s Sky (2016) and Everything (2017). All three were created using procedural techniques: simulation software for Moana , and procedural content generation for No Man’s Sky a nd Everything . Production culture disclosures associated with procedural techniques often emphasize the influences of automated systems and their algorithms, making them ideal for a study that interrogates digital processes. The approach of Invisible Digital is informed by relational theories and the concept of entanglement based on materialist perspectives, combined with insights from work that more explicitly interrogates algorithms and algorithmic culture. Aylish Wood employs the notion of assemblages to introduce the concept of material-cultural narratives. Using this conceptual framework, she draws out material-cultural narratives for each case study to demonstrate what they reveal about software and digital culture. These analyses of software provide a widely applicable method through which moving image studies can contribute more fully to the wider and growing debates about algorithmic culture.

DKK 370.00
1

Critical Theory and the Digital - Dr. David M. Berry - Bog - Bloomsbury Publishing Plc - Plusbog.dk

Materializing Digital Futures - - Bog - Bloomsbury Publishing Plc - Plusbog.dk

Materializing Digital Futures - - Bog - Bloomsbury Publishing Plc - Plusbog.dk

Literacy In the Digital Age - Frank B. Withrow - Bog - Bloomsbury Publishing Plc - Plusbog.dk

Literacy In the Digital Age - Frank B. Withrow - Bog - Bloomsbury Publishing Plc - Plusbog.dk

Literacy is the foundation for learning. In a digital world it is important that the learner understand how to critically analyze sources of information. In a paper and print world we have editorial boards, peer reviews, and other ways to validate information. In the new digital world information is instantaneous and often not validated. The challenge is how to use these new resources and how to ensure it is accurate and valid. We need to teach learners to be critical users of digital information. The digital world is influencing schools worldwide. Can the United States of America develop electronic learning and export it to other parts of the world? The United Nation reports that there are 130,000,000 children worldwide that have no teachers and no classrooms. Can a model of digital learning allow the United States of America to export high quality education to the rest of the world? Literacy In the Digital Age: Reading, Writing, Viewing, and Computing examines the transition from a book and library world and its influence upon schools to a digital world of electronic text, television, and the Internet. It redefines literacy in that new world and addresses the questions: What does a digital world mean for schools? Can we provide a model of education that allows the learner access to learning at anytime and anyplace? Includes: a glimpse of how students might learn in a digital world, a discussion of national and international digital libraries of high quality curriculum, a model federal law that could provide for the development of a digital resource for schools across the nation and eventually for the world.

DKK 381.00
1

Digital Media - Stacey O'neal Irwin - Bog - Bloomsbury Publishing Plc - Plusbog.dk

Digital Media - Stacey O'neal Irwin - Bog - Bloomsbury Publishing Plc - Plusbog.dk

Digital Media: Human-Technology Connection examines what it is like to be alive in today’s technologically textured world and showcases specific digital media technologies that makes this kind of world possible. So much of human experience occurs through digital media that it is time to pause and consider the process and proliferation of digital consumption and humanity’s role in it through an interdisciplinary array of sources from philosophy, media studies, film studies, media ecology and philosophy of technology. When placed in the interpretive lens of artifact, instrument, and tool, digital media can be studied in a uniquely different way, as a kind of technology that pushes the boundaries on production, distribution and communication and alters the way humans and technology connect with each other and the world. The book is divided into two sections to provide overarching definitions and case study specifics. Section one, Raw Materials, examines pertinent concepts like digital media, philosophy of technology, phenomenology and postphenomenology by author Stacey O Irwin. In Section Two, Feeling the Weave, Irwin uses conversations with digital media users and other written materials along with the postphenomenological framework to explore nine empirical cases that focus on deep analysis of screens, sound, photo manipulation, data-mining, aggregate news and self-tracking. Postphenomenological concepts like multistability, variational theory, microperception, macroperception, embodiment, technological mediation, and culture figure prominently in the investigation. The aim of the book is to recognize that digital media technologies and the content it creates and proliferates are not neutral. They texture the world in multiple and varied ways that transform human abilities, augment experience and pattern the world in significant and comprehensive ways.

DKK 416.00
1

Diversity Programming for Digital Youth - Jamie Campbell Naidoo - Bog - Bloomsbury Publishing Plc - Plusbog.dk

Diversity Programming for Digital Youth - Jamie Campbell Naidoo - Bog - Bloomsbury Publishing Plc - Plusbog.dk

Combining information about outreach to diverse populations, selection of culturally diverse children''s print and digital media, and library programming, this book is the tool librarians need to promote cultural understanding through engaging children''s programs designed for today''s culturally diverse youth.Today''s children live in a culturally diverse and constantly changing digital world. New digital media is created every day but librarians and other educators need help in evaluating cultural content in digital apps, determining whether they send appropriate social messages to children, and learning how to use them in library programs that promote cultural competence. Diversity Programming for Digital Youth: Promoting Cultural Competence in the Children''s Library provides just the help that is needed.This resource is the only one to examine the role of culturally diverse digital media and how it can be used with children''s books to promote cultural competence in the library. It provides annotated lists of digital media paired with culturally diverse literature to offer librarians and educators a springboard for creating enriching, engaging, and culturally relevant programs for children from diverse backgrounds. The sample digital storytime programs celebrating diverse cultures will benefit busy librarians looking for ways to engage reluctant readers in library storytimes.

DKK 604.00
1

Digital Visual Literacy - Nicole M. Fox - Bog - Bloomsbury Publishing Plc - Plusbog.dk

Multilingual Access and Services for Digital Collections - Jiangping Chen - Bog - Bloomsbury Publishing Plc - Plusbog.dk

Multilingual Access and Services for Digital Collections - Jiangping Chen - Bog - Bloomsbury Publishing Plc - Plusbog.dk

This unique guide offers you a thorough understanding of multilingual information access (MLIA) and services and related concepts, such as database design, information retrieval, machine translation, and natural language processing. Written for digital library developers, library and information science graduate students, and information professionals serving international information users, this book defines multilingual information access (MLIA) and discusses the importance of enabling international users to access digital collections. Based on a systematic review of the research and development carried out on cross-language information retrieval, machine translation, and case studies of current multilingual digital libraries, the author clearly explains what you need to know about technologies for building MLIA function for digital collections.The book leads you through an examination of Internet language services and tools that are useful for developing multilingual digital libraries and for assisting international users in accessing digital resources. Content is further clarified by two research projects that are presented to demonstrate the application of technologies used to build MLIA functions and multilingual user interfaces. The book concludes with possible strategies for using Internet language services and tools to implement MLIA function for digital collections.

DKK 642.00
1

The Maternal, Digital Subjectivity, and the Aesthetics of Interruption - El Putnam - Bog - Bloomsbury Publishing Plc - Plusbog.dk

The Digital Imaginary - - Bog - Bloomsbury Publishing Plc - Plusbog.dk