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Millets - - Bog - Nova Science Publishers Inc - Plusbog.dk

Millets - - Bog - Nova Science Publishers Inc - Plusbog.dk

This book opens with an investigation on the effects of natural fermentation and drying methods on physicochemical properties of proso millet flour. Fermented proso millet flour is either oven dried or dried at room temperature, and its chemical content and characterization are ascertained using standard methods. Following this, the authors evaluate the forage production and chemical composition of two pearl millet cultivars fertilized with four doses of nitrogen with three cutting heights. Results are presented which indicate that ammonium sulfonitrate treated with nitrification inhibitor revealed possible toxic effects at lower doses and is recommended only when high nitrogen doses are used. One chapter is dedicated to Count Sámuel TELEKI de Szék (1845-1916), a Hungarian explorer who was the first European to see and name Telekis Volcano (1888), Lake Rudolf (1888) (syn.: Lake Turkana; renamed in 1975) in Kenya; and Lake Stefanie (1888; named after Princess Stéphanie of Belgium; now called Lake Chew Bahir) in Ethiopia. S. Teleki was among the first in the World to attempt to climb the summit of Mount Kilimanjaro. In closing, the authors concluded that the use of pearl millet as forage is increasing in the Brazilian Cerrado due to its adaptability to harsh conditions and high protein and digestibility levels. There are very few studies evaluating the animal performance in Brazil, especially related to silage use. Thus, there is a necessity for more research involving animal performance in order to recommend or discourage its use, especially as silage for dairy cows.

DKK 820.00
1

Gaming - - Bog - Nova Science Publishers Inc - Plusbog.dk

Gaming - - Bog - Nova Science Publishers Inc - Plusbog.dk

Gaming is continuing to grow into one of the largest entertainment industries, not only in North America but also in the entire world. It has been estimated that, as of early 2015, nearly one-third (115 million) of Americans are playing video games. There is an average of two gamers in a United States household, and 80% of these households own at least one device that plays video games (Entertainment Software Association, 2015). The average gamer spends eight hours a week playing video games, with more hard-core gamers playing, on average, thirty hours a week (ESRB, 2010). Depending on the genre, video games can require a considerable time investment, often far beyond the time required to consume other entertainment media. This is especially the case with online-based video games (Yee, 2006). As a result, video games can significantly affect intimate relationships. The first chapter of this book discusses implications of video games for a couple''s emotional health. Chapter Two examines the existing literature on active gaming and physical activity, and addresses game design components that have the potential to impact psychological factors such as motivation, emotions and well-being that may promote or deter long-term game play and physical activity behavior. Chapter Three systematically summarises and evaluates the effectiveness of exergaming on fundamental movement skill competence among children and young adults. Chapter Four reviews some neuroimaging internet gaming disorder (IGD) studies and discusses the findings. The book concludes with a commentary on internet gaming disorders and its impact on the children who play.

DKK 820.00
1