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Brand Hollywood - Paul Grainge - Bog - Taylor & Francis Ltd - Plusbog.dk

Vintage Games - Matt (saint Cloud State University Barton - Bog - Taylor & Francis Ltd - Plusbog.dk

Troubles of Children and Parents - Susan Isaacs - Bog - Taylor & Francis Ltd - Plusbog.dk

Troubles of Children and Parents - Susan Isaacs - Bog - Taylor & Francis Ltd - Plusbog.dk

Music In Video Games - Studying Play - Bog - Paperback

Music In Video Games - Studying Play - Bog - Hardback

Understanding Game Scoring - Mack Enns - Bog - Taylor & Francis Ltd - Plusbog.dk

Critical Perspectives on Harry Potter - - Bog - Taylor & Francis Ltd - Plusbog.dk

Through the Healing Glass - John Stanislav (monash University Sadar - Bog - Taylor & Francis Ltd - Plusbog.dk

Fifty Key Video Games - - Bog - Taylor & Francis Ltd - Plusbog.dk

Identity in Animation - Jane Batkin - Bog - Taylor & Francis Ltd - Plusbog.dk

Customer Service Training - Maxine Kamin - Bog - Taylor & Francis Ltd - Plusbog.dk

Customer Service Training - Maxine Kamin - Bog - Taylor & Francis Ltd - Plusbog.dk

The Trainer’s Workshop Series is designed to be a practical, hands-on roadmap to help you quickly develop training in key business areas. Each book in the series offers all the exercises, handouts, assessments, structured experiences and ready-to-use presentations needed to develop effective training sessions. In addition to easy-to-use icons, each book in the series includes downloadable resources with PowerPoint™ presentations and electronic copies of all supporting material featured in the book. Customer Service Training provides practical, hands-on guidance to help you quickly develop customer service training. Dozens of field-tested exercises, games, activities, icebreakers and assessment instruments help you teach employees the importance of customer service and improve their performance. Contains exercises, handouts, assessments and tools to help you: • create fantastic customer service to meet your specific needs • raise the bar for service excellence • become a more effective and efficient facilitator • ensure training is on target and gets results “This book is a complete training programme. Its practical learning activities and embedded assessment tools will help any company understand that first-rate training equals first-rate customer service.” Fred S. Anton, Chief Executive Officer, Warner Bros. Publications Other books in this series: Leadership Training, New Supervisor Training, New Employee Orientation Training, Leading Change Training.

DKK 625.00
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Character Mentor - Tom Bancroft - Bog - Taylor & Francis Ltd - Plusbog.dk

Vintage Games 2.0 - Matt (saint Cloud State University Barton - Bog - Taylor & Francis Ltd - Plusbog.dk

Vintage Games 2.0 - Matt (saint Cloud State University Barton - Bog - Taylor & Francis Ltd - Plusbog.dk

Super Mario Bros. Doom. Minecraft. It’s hard to imagine what life would be like today without video games, a creative industry that now towers over Hollywood in terms of both financial and cultural impact. The video game industry caters to everyone, with games in every genre for every conceivable electronic device--from dedicated PC gaming rigs and consoles to handhelds, mobile phones, and tablets. Successful games are produced by mega-corporations, independent studios, and even lone developers working with nothing but free tools. Some may still believe that video games are mere diversions for children, but today’s games offer sophisticated and wondrously immersive experiences that no other media can hope to match. Vintage Games 2.0 tells the story of the ultimate storytelling medium, from early examples such as Spacewar! and Pong to the mind blowing console and PC titles of today. Written in a smart and engaging style, this updated 2nd edition is far more than just a survey of the classics. Informed by hundreds of in-depth personal interviews with designers, publishers, marketers, and artists--not to mention the author’s own lifelong experience as a gamer-- Vintage Games 2.0 uncovers the remarkable feats of intellectual genius, but also the inspiring personal struggles of the world’s most brilliant and celebrated game designers--figures like Shigeru Miyamoto, Will Wright, and Roberta Williams. Ideal for both beginners and professionals, Vintage Games 2.0 offers an entertaining and inspiring account of video game’s history and meteoric rise from niche market to global phenomenon. Credit for the cover belongs to Thor Thorvaldson.

DKK 491.00
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