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Gamer Girls: Monster Village - Andrea Towers - Bog - Andrews McMeel Publishing - Plusbog.dk

Gamer Girls - Mary Kenney - Bog - Running Press,U.S. - Plusbog.dk

Gamer Girls - Mary Kenney - Bog - Running Press,U.S. - Plusbog.dk

Discover the women behind the video games we love — the iconic games they created, the genres they invented, the studios and companies they built — and how they changed the industry forever. Women have always made video games, from the 1960s and the first-of-its-kind, projector-based Sumerian Game to the blockbuster Uncharted games that defined the early 2000s. Women have been behind the writing, design, scores, and engines that power one of the most influential industries out there. In Gamer Girls, now you can explore the stories of 25 of those women. Bursting with bold artwork, easy-to-read profiles, and real-life stories of the women working on games like Centipede, Final Fantasy, Halo, and more, this dynamic illustrated book shows what a huge role women have played—and will continue to play—in the creation of video games. With additional sidebars about other influential women in the industry, as well as a glossary and additional resources page, Gamer Girls offers a look into the work and lives of influential pixel queens such as: - Roberta Williams (one of the creators of the adventure genre) - Mabel Addis Mergardt (the first person to write a video game) - Muriel Tramis (the French "knight" of video games) - Keiko Erikawa (creator of the otome genre) - Yoko Shimomura (composer for Street Fighter , Final Fantasy, and Kingdom Hearts ) - Rebecca Heineman (first national video game tournament champion) - Danielle Bunten Berry (creator of M.U.L.E. and early advocate for multiplayer games) - and more! Whether you’re a gamer girl who plays video games, a gamer girl who makes video games, or a parent raising a gamer girl, this entertaining, inspiring book will have you itching to pick up a controller or create your own video games!

DKK 158.00
1

Alle gamer - Sara Sadiq Frost - Bog - Grønningen 1 - Plusbog.dk

Gamer Trouble - Amanda Phillips - Bog - New York University Press - Plusbog.dk

Gamer Trouble - Amanda Phillips - Bog - New York University Press - Plusbog.dk

Complicating perspectives on diversity in video games Gamers have been troublemakers as long as games have existed. As our popular understanding of "gamer" shifts beyond its historical construction as a white, straight, adolescent, cisgender male, the troubles that emerge both confirm and challenge our understanding of identity politics. In Gamer Trouble, Amanda Phillips excavates the turbulent relationships between surface and depth in contemporary gaming culture, taking readers under the hood of the mechanisms of video games in order to understand the ways that difference gets baked into its technological, ludic, ideological, and social systems. By centering the insights of queer and women of color feminisms in readings of online harassment campaigns, industry animation practices, and popular video games like Portal and Mass Effect, Phillips adds essential analytical tools to our conversations about video games. She embraces the trouble that attends disciplinary crossroads, linking the violent hate speech of trolls and the representational practices marginalizing people of color, women, and queers in entertainment media to the dehumanizing logic undergirding computation and the optimization strategies of gameplay. From the microcosmic level of electricity and flicks of a thumb to the grand stages of identity politics and global capitalism, wherever gamers find themselves, gamer trouble follows. As reinvigorated forms of racism, sexism, and homophobia thrive in games and gaming communities, Phillips follows the lead of those who have been making good trouble all along, agitating for a better world.

DKK 262.00
1

Gamer Nation - John (senior Lecturer In American History Wills - Bog - Johns Hopkins University Press - Plusbog.dk

Gamer Nation - John (senior Lecturer In American History Wills - Bog - Johns Hopkins University Press - Plusbog.dk

Explores how games actively influence the ways people interpret and relate to American life. In 1975, design engineer Dave Nutting completed work on a new arcade machine. A version of Taito's Western Gun, a recent Japanese arcade machine, Nutting's Gun Fight depicted a classic showdown between gunfighters. Rich in Western folklore, the game seemed perfect for the American market; players easily adapted to the new technology, becoming pistol-wielding pixel cowboys. One of the first successful early arcade titles, Gun Fight helped introduce an entire nation to video-gaming and sold more than 8,000 units. In Gamer Nation, John Wills examines how video games co-opt national landscapes, livelihoods, and legends. Arguing that video games toy with Americans' mass cultural and historical understanding, Wills show how games reprogram the American experience as a simulated reality. Blockbuster games such as Civilization, Call of Duty, and Red Dead Redemption repackage the past, refashioning history into novel and immersive digital states of America. Controversial titles such as Custer's Revenge and 08.46 recode past tragedies. Meanwhile, online worlds such as Second Life cater to a desire to inhabit alternate versions of America, while Paperboy and The Sims transform the mundane tasks of everyday suburbia into fun and addictive challenges. Working with a range of popular and influential games, from Pong, Civilization, and The Oregon Trail to Grand Theft Auto, Silent Hill, and Fortnite, Wills critically explores these gamic depictions of America. Touching on organized crime, nuclear fallout, environmental degradation, and the War on Terror, Wills uncovers a world where players casually massacre Native Americans and Cold War soldiers alike, a world where neo-colonialism, naive patriotism, disassociated violence, and racial conflict abound, and a world where the boundaries of fantasy and reality are increasingly blurred. Ultimately, Gamer Nation reveals not only how video games are a key aspect of contemporary American culture, but also how games affect how people relate to America itself.

DKK 322.00
1

How to Raise a Healthy Gamer - Dr Alok Kanojia - Bog - Pan Macmillan - Plusbog.dk

How to Raise a Healthy Gamer - Dr Alok Kanojia - Bog - Pan Macmillan - Plusbog.dk

Reclaim quality family time and establish healthy tech habits with expert help from Dr K. As featured on Diary of a CEO. Is your child spending too much time playing video games?Are games causing conflict and arguments?Whatever brings you here, I can help. Written to empower parents with knowledge and practical advice, this guide from the foremost expert on video game psychology provides skills, offers hope and sets out a clear road map to building healthy gaming habits that will equip your child for a fulfilling future. How much should I let them play? How do I get them to be interested in anything else?!Video games and managing screen time are a modern parenting problem with no blueprint and a rapidly changing landscape. Harvard-trained psychiatrist and former gaming addict, Dr Alok Kanojia – Dr K to his millions of followers – offers a proven, tested plan to help parents define, set and reinforce healthy boundaries around screens and video games.From communication strategies and advice on dealing with behavioural issues to the neurological reasons behind why tech is so addictive, How to Raise a Healthy Gamer is essential for parents of children of all ages.Based on Dr K’s own experience with gaming addiction and his neuroscientific and psychiatric expertise, this is an accessible and engaging eight-week, step-by-step program covering how to react when your child becomes irritable, rude, or seemingly directionless around screens. Specific advice is also offered for parenting neurodiverse children, including those with ADHD and autism. ''The book you’ve been looking for – not only for your child but for yourself as well!'' – Edward Hallowell, M.D., author of Driven to Distraction and ADHD 2.0

DKK 192.00
1

How to Raise a Healthy Gamer - Dr Alok Kanojia - Bog - Pan Macmillan - Plusbog.dk

How to Raise a Healthy Gamer - Dr Alok Kanojia - Bog - Pan Macmillan - Plusbog.dk

Reclaim quality family time and establish healthy tech habits with expert help from Dr K., As featured on Diary of a CEO.Is your child spending too much time playing video games?Are games causing conflict and arguments?Whatever brings you here, I can help.Written to empower parents with knowledge and practical advice, this guide from the foremost expert on video game psychology provides skills, offers hope and sets out a clear road map to building healthy gaming habits that will equip your child for a fulfilling future.How much should I let them play? How do I get them to be interested in anything else?!Video games and managing screen time are a modern parenting problem with no blueprint and a rapidly changing landscape. Harvard-trained psychiatrist and former gaming addict, Dr Alok Kanojia – Dr K to his millions of followers – offers a proven, tested plan to help parents define, set and reinforce healthy boundaries around screens and video games.From communication strategies and advice on dealing with behavioural issues to the neurological reasons behind why tech is so addictive, How to Raise a Healthy Gamer is essential for parents of children of all ages.Based on Dr K’s own experience with gaming addiction and his neuroscientific and psychiatric expertise, this is an accessible and engaging eight-week, step-by-step program covering how to react when your child becomes irritable, rude, or seemingly directionless around screens. Specific advice is also offered for parenting neurodiverse children, including those with ADHD and autism.'The book you’ve been looking for – not only for your child but for yourself as well!' – Edward Hallowell, M.D., author of Driven to Distraction and ADHD 2.0

DKK 162.00
1

Why It's OK to Be a Gamer - Nicholas R. Baima - Bog - Taylor & Francis Ltd - Plusbog.dk

Why It's OK to Be a Gamer - Nicholas R. Baima - Bog - Taylor & Francis Ltd - Plusbog.dk

If you enjoy video games as a pastime, you are certainly not alone—billions of people worldwide now play video games. However, you may still find yourself reluctant to tell others this fact about yourself. After all, we are routinely warned that video games have the potential to cause addiction and violence. And when we aren’t being warned of their outright harms, we are told we should be doing something better with our time, like going outside, socializing with others, or reading a book. Playing video games is thus often seen at best as a waste of time, and at worst a source of violent tragedy. Why It’s OK to Be a Gamer takes on the pervasive assumption that playing video games is a childish and time-wasting hobby, and a potentially addictive and dangerous one at that. It argues instead that there are many ways in which gaming can help us flourish, for example by: developing genuine friendships and other meaningful relationships with others, helping us cultivate a virtuous personal character, giving us a unique aesthetic experience, providing us with psychological benefits, and just plain helping us relax and enjoy ourselves. Video games are not just for those with no life; on the contrary, they can help contribute to a rich and meaningful life. Key Features - Introduces the philosophy of video games in a humorous and lively way with lots of engaging examples - Defends gaming through a virtue theoretic approach - Discusses contemporary psychology and neuroscience literature on gaming - Includes discussion of gamers, video games, and common experiences of gaming

DKK 220.00
1

Pro Gamer's Guide to Healthy Habits - Brian Saviano - Bog - Authocracy - Plusbog.dk

The Civilized Guide to Tabletop Gaming - Teri Litorco - Bog - Adams Media Corporation - Plusbog.dk

Wotakoi: Love Is Hard For Otaku 3 - Fujita - Bog - Kodansha America, Inc - Plusbog.dk

Wotakoi: Love Is Hard For Otaku 1 - Fujita - Bog - Kodansha America, Inc - Plusbog.dk

World of E-sports – En grufuld fælde - Fabian Lenk - Bog - Turbine - Plusbog.dk

Gata Kamsky - Chess Gamer, Volume 2 - Gata Kamsky - Bog - Thinkers Publishing - Plusbog.dk