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Elementary Structural Analysis and Design of Buildings A Guide for Practicing Engineers and Students

Precast Concrete Structures

The Final FRCR Self-Assessment

Beyond Menopause New Pathways to Holistic Health

GBP 19.99
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Gravitational Waves A History of Discovery

Gravitational Waves A History of Discovery

The historic detection of gravitational waves on September 14 2015 prompted by the highly energetic fusion of two black holes has made events in the universe audible for the first time. This expansion of the scientific sensorium has opened a new chapter in astronomy and already led to among others fascinating new insights about the abundance of black holes the collision of neutron stars and the origin of heavy chemical elements. The history of this event which is epochal for physics is reconstructed in this book along with a walk-through of the main principles of how the detectors operate and a discussion of how the search for gravitational waves is conducted. The book concludes with an update of the latest detections and developments to date and a brief look into the future of this exciting research field. This book is accessible to non-specialist readers from a general audience and is also an excellent introduction to the topic for undergraduates in physics. Features: Provides an introduction to the historic discovery of gravitational waves Explains the inner workings of the detectors and the search to find the waves hidden in the data Authored by a renowned specialist involved in the ground-breaking discovery Hartmut Grote is a Professor of physics at Cardiff University UK. His main expertise is in experimental gravitational-wave physics and he has worked on building and improving gravitational wave detectors for over 20 years. From 2009 to 2017 he was the scientific leader of the British-German gravitational-wave detector: GEO600. | Gravitational Waves A History of Discovery

GBP 31.99
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Statistical Studies of Income Poverty and Inequality in Europe Computing and Graphics in R using EU-SILC

Statistical Studies of Income Poverty and Inequality in Europe Computing and Graphics in R using EU-SILC

There is no shortage of incentives to study and reduce poverty in our societies. Poverty is studied in economics and political sciences and population surveys are an important source of information about it. The design and analysis of such surveys is principally a statistical subject matter and the computer is essential for their data compilation and processing. Focusing on The European Union Statistics on Income and Living Conditions (EU-SILC) a program of annual national surveys which collect data related to poverty and social exclusion Statistical Studies of Income Poverty and Inequality in Europe: Computing and Graphics in R presents a set of statistical analyses pertinent to the general goals of EU-SILC. The contents of the volume are biased toward computing and statistics with reduced attention to economics political and other social sciences. The emphasis is on methods and procedures as opposed to results because the data from annual surveys made available since publication and in the near future will degrade the novelty of the data used and the results derived in this volume. The aim of this volume is not to propose specific methods of analysis but to open up the analytical agenda and address the aspects of the key definitions in the subject of poverty assessment that entail nontrivial elements of arbitrariness. The presented methods do not exhaust the range of analyses suitable for EU-SILC but will stimulate the search for new methods and adaptation of established methods that cater to the identified purposes. | Statistical Studies of Income Poverty and Inequality in Europe Computing and Graphics in R using EU-SILC

GBP 42.99
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Game Design Deep Dive: Horror

Game Design Deep Dive: Horror

The Game Design Deep Dive series examines a specific game system or mechanic over the course of the history of the industry. This entry will examine the history and design of the horror genre and elements in video games. The author analyzes early video game examples including the differences between survival action-horror and psychological horror. Thanks to recent hits like Five Night’s at Freddy’s Bendy and the Ink Machine and recent Resident Evil titles the horror genre has seen a strong resurgence. For this book in the Game Design Deep Dive series Joshua Bycer will go over the evolution of horror in video games and game design and what it means to create a terrifying and chilling experience. FEATURES • Written for anyone interested in the horror genre anyone who wants to understand game design or anyone simply curious from a historical standpoint • Includes real game examples to highlight the discussed topics and mechanics • Explores the philosophy and aspects of horror that can be applied to any medium • Serves as a perfect companion for someone building their first game or as part of a game design classroom Joshua Bycer is a game design critic with more than eight years of experience critically analyzing game design and the industry itself. In that time through Game-Wisdom he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He also strives to raise awareness about the importance of studying game design by giving lectures and presentations. His first book was 20 Essential Games to Study. He continues to work on the Game Design Deep Dive series. | Game Design Deep Dive: Horror

GBP 42.99
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SAR Image Interpretation for Various Land Covers A Practical Guide

SAR Image Interpretation for Various Land Covers A Practical Guide

This full color book is a comprehensive visual reference for the interpretation of synthetic aperture radar (SAR) images with examples of how technological specifications may affect interpretation solutions. It contains a summary review of image acquisition parameters of consequence on the visual representation of objects introduces traditional interpretation keys under different light and applies them for considering regional landscape components and identifying large-scale geographical ensembles. Through elements of interpretation such as the construct of tone texture pattern size and shape the book explains the rich unique context of many terrains. It provides also several SAR X- and C-band image examples of regional and large-scale land use and land cover (LULC) ensembles includes important explanations for each illustration and highlights selected SAR image applications. Ancillary information includes acquisition specifications a geographic scale and the image-center latitude and longitude. Features:Provides ready access to any type of information for an image interpretation problem related to current LULC classification schemes. Presents scalable geographic information interpreted at a regional scale and land cover ensembles that can also be interpreted locally. Provides comparative examples of images acquired from X- and C-band opposed look directions near- and far-range incidence angles like- and cross-polarization modes. Includes practical explanations easily transferred to individual’s research projects. Designed as visual dictionary SAR Image Interpretation for Various Land Covers: A Practical Guide is an excellent introduction to the visual interpretation of SAR images for numerous types of LULC. Both practitioners and students will familiarize themselves with and expand their knowledge of geographic information conveyed from radar images while government agencies and businesses that use LULC-related data for emergency response cases of for urban and regional planning will find this book invaluable. | SAR Image Interpretation for Various Land Covers A Practical Guide

GBP 42.99
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GIS Cartography A Guide to Effective Map Design Third Edition

GIS Cartography A Guide to Effective Map Design Third Edition

Since the publication of the bestselling second edition 5 years ago vast and new globally-relevant geographic datasets have become available to cartography practitioners and with this has come the need for new ways to visualize them in maps as well as new challenges in ethically disseminating the visualizations. With new features and significant updates that address these changes this edition remains faithful to the original vision that cartography instruction should be software agnostic. Discussing map design theory and technique rather than map design tools this book focuses on digital cartography and its best practices. This third edition has completely new sections on how to deal with maps that go viral and the ethics therein; new presentation ideas; new features such as amenities climate data and hazards; the new Equal Earth projection; and vector tile design considerations. All chapters are thoroughly updated with new illustrations and new sections for datasets that didn’t exist when the second edition was published as well as new techniques and trends in cartography. New in the third edition: A true textbook written with a friendly style and excellent examples explaining everything from layout design to fonts and colors to specific design considerations for individual feature types to static and dynamic cartography issues. Thoroughly updated with new features such as points of interest climate data hazards and buildings; new projections such as the Equal Earth projection and the Spilhaus projection; and vector tile design considerations such as label placement techniques and tricks for making world-class basemaps. Includes over 70 new map examples that display the latest techniques in cartography. Reflects on new developments in color palettes; visualization patterns; datums; and non-static output media such as animation interaction and large-format cinematic techniques that weren’t available for the second edition. Defines and illustrates new terms that have made their way into the profession over the last few years such as story maps flow maps Dorling cartograms spec sheets bivariate choropleths firefly cartography Tanaka contours and value-by-alpha. In this third edition author Gretchen Peterson takes a don’t let the technology get in the way approach to the presentation focusing on the elements of good design what makes a good map and how to get there rather than specific software tools. She provides a reference that you can thumb through time and again as you create your maps. Copiously illustrated the third edition explores novel concepts that kick-start your pursuit of map-making excellence. The book doesn’t just teach you how to design and create good maps it teaches you how to design and create superior maps. | GIS Cartography A Guide to Effective Map Design Third Edition

GBP 39.99
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