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The Indie Game Developer Handbook

The Essential Guide to Game Audio The Theory and Practice of Sound for Games

Game Audio Implementation A Practical Guide Using the Unreal Engine

Critical Game Theory Humanistic and Radical Alternatives to the Mainstream

Critical Game Theory Humanistic and Radical Alternatives to the Mainstream

The models in mainstream game theory generally assume that actors act according to a single consistent utility function. Empirical studies common sense and humanistic wisdom all suggest that that assumption is too simple. This book starts with an assumption that actors are controlled by diverse inconsistent forces and demonstrates that introducing this level of complexity allows for the creation of critical game theory models that can help to attain new insights into nature human nature human institutions and human behavior. The book begins with an evolutionary or Evo model in which the players have concerns for the other player as well as egoistic interests. Part I analyzes the Prisoner’s Dilemma using a literary or Lit model in which the players have entropic or Entro masochistic and sadistic drives as well as altruistic and egoistic ones. Part II suggests that the Lit model opens the door to a “where Entro is let Evo be” critical perspective on politics. Part III considers how core stories in mainstream game theory can be usefully supplemented and deepened by critical models and reflects on possible futures for critical game theory. The discussion of games and subgames includes poems as well as matrices in pursuit of a mode of presentation that respects the complex simultaneously humanistic and scientific qualities of critical game theory. The vision of critical game theory advanced in the book will be of significant interest to researchers in an array of theoretical and applied disciplines including but not limited to literature psychology political science economics computer science ethics business ethics law and law and economics. | Critical Game Theory Humanistic and Radical Alternatives to the Mainstream

GBP 130.00
1

Game Art Complete All-in-One: Learn Maya 3ds Max ZBrush and Photoshop Winning Techniques

The Game of Humor A Comprehensive Theory of Why We Laugh

The Game of Humor A Comprehensive Theory of Why We Laugh

Humor wit and laughter surround each person. From everyday quips to the carefully contrived comedy of literature newspapers and television we experience humor in many forms yet the impetus for our laughter is far from innocuous. Misfortune stupidity and moral or cultural defects however faintly revealed in others and ourselves seem to make us laugh. Although discomforting such negative terms as superiority aggression hostility ridicule or degradation can be applied to instances of humor. According to scholars Thomas Hobbes's superiority theory that humor arises from mischances infirmities and indecencies where there is no wit at all applies to most humor. With the exception of good-natured play Charles R. Gruner claims that humor is rarely as innocent as it first appears. Gruner's proposed superiority theory of humor is all-encompassing. In The Game of Humor he expands the scope of Hobbes's theory to include and explore the contest aspect of good-natured play. As such the author believes all instances of humor can be examined as games in terms of competition and keeping score winners and losers. Gruner draws on a broad spectrum of thought-provoking examples. Holocaust jokes sexual humor the racialist dialogue of such comic characters as Stepin Fetchit and Archie Bunker simple puns and many of the author's own encounters with everyday humor. Gruner challenges the reader to offer a single example of humor that cannot be de-humorized by its agonistic nature. The Game of Humor makes intriguing and enjoyable reading for people interested in humor and the aspects of human motivation. This book will also be valuable to professionals in communication and information studies sociologists literary critics and linguists and psychologists concerned with the conflicts and tensions of everyday life. | The Game of Humor A Comprehensive Theory of Why We Laugh

GBP 130.00
1

Football and Diaspora Connecting Dispersed Communities through the Global Game

Maya for Games Modeling and Texturing Techniques with Maya and Mudbox

Maya for Games Modeling and Texturing Techniques with Maya and Mudbox

Well-known Maya professional Michael Ingrassia takes readers through his unique style of modeling: Image Based Modeling where efficient realistic models can be created very quickly. Ingrassia's techniques allow modelers to create exact replicas of their concept characters or objects. The techniques presented are very efficient and allow game modelers to quickly build out stand alone props to populate environments and game levels. Presented are tried and true techniques that the author has used successfully in game production for the past 10 years. Most if not all 3D books focus on basic box modeling techniques which are the basis for proper 3D modeling but not the complete solution. In the author's experience students who have learned through the Image Based Modeling brand have quickly excelled into effective modelers. One of the hardest things for any modeler to do is match their model EXACTLY to the concept art or photos they are provided. The insider tips in this book walk artists through this process. Artists begin with basic modeling and advance to a creating a complete scene and set design/game level. Rather than including sporadic models with zero association from to one another each model in the book becomes an integral part of an overall theme realistic in game development today. The accompanying downloadable resources include 8 exclusive video tutorials on advanced Maya techniques as bonus tracks for artists providing invaluable modeling rigging and texturing samples. Also an in-depth video on assembling a Killer Demo Reel showing simple but effective video editing techniques used by the author so that artists can learn how to get their work seen. The book not only teaches effective methodology but provides the user with impressive content for producing effective demo reels and portfolios. Pros and cons of demo reel website and artist representation are given along with insights into the expectations of game studios today. The video tutorials show users the finished product and then run through the process of step by step creation of that particular technique. | Maya for Games Modeling and Texturing Techniques with Maya and Mudbox

GBP 175.00
1

Sports Medicine for Coaches and Athletes Soccer

The Americanization Syndrome A Quest for Conformity

The Struggle for Asia 1828–1914 A Study in British and Russian Imperialism

Face It A Visual Reference for Multi-ethnic Facial Modeling

Producing Games From Business and Budgets to Creativity and Design

Designing for Play Designing for Play

Rights for Aborigines

Evidence for Hope The Search for Sustainable Development

Vintage Games An Insider Look at the History of Grand Theft Auto Super Mario and the Most Influential Games of All Time

Communicating for Success

Communicating for Success

Communicating for Success third edition is a core textbook for Introduction to Communication courses and gives students an overview of the subfields of Communication Studies and how these areas provide practical fun and immediate applications to students pursuing a wide variety of career paths as well as practical instruction in public speaking for success on today’s social media platforms. This fully updated third edition focuses on the key communication competencies recommended by the National Communication Association including verbal and nonverbal communication listening interpersonal communication and conflict resolution group and organizational communication public speaking leadership and the roles of social media technology culture gender and ethics in communication. With a vibrant and engaging design this volume is packed with applied features including practical scenarios and examples key terms discussion questions sample activities learning objectives and more. A concentrated focus on the influence of communication on careers in business education and healthcare is highlighted in a two-page career spread at the end of each chapter and takes lessons beyond the classroom. New features in this edition include a greater focus on public speaking in the workplace; emphasis on demographic and behavioral factors in audience analysis; and increased discussion of issues of social justice and equity. Online resources for instructors include PowerPoint slides and an Instructor’s Manual with guidance on how to use the book’s activities in both in-person and online courses.

GBP 110.00
1

Practical Analog Electronics for Technicians

Mathematics for Social Justice

Mathematics for Social Justice

Mathematics instructors are always looking for ways to engage students in meaningful and authentic tasks that utilize mathematics. At the same time it is crucial for a democratic society to have a citizenry who can critically discriminate between “fake” and reliable news reports involving numeracy and apply numerical literacy to local and global issues. This book contains examples of topics linking math and social justice and addresses both goals. There is a broad range of mathematics used including statistical methods modeling calculus and basic algebra. The range of social issues is also diverse including racial injustice mass incarceration income inequality and environmental justice. There are lesson plans appropriate in many contexts: service-learning courses quantitative literacy/reasoning courses introductory courses and classes for math majors. What makes this book unique and timely is that the most previous curricula linking math and social justice have been treated from a humanist perspective. This book is written by mathematicians for mathematics students. Admittedly it can be intimidating for instructors trained in quantitative methods to venture into the arena of social dilemmas. This volume provides encouragement support and a treasure trove of ideas to get you started. The chapters in this book were originally published as a special issue of the journal PRIMUS: Problems Resources and Issues in Mathematics Undergraduate Studies. | Mathematics for Social Justice

GBP 130.00
1

Instruction Design for Microcomputing Software