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Brief Interventions for Adolescent Alcohol and Substance Abuse

Substance Use in Social Work Education and Training Preparing and supporting practice

Social Work in Mental Health and Substance Abuse

Child and Adolescent Drug and Substance Abuse A Comprehensive Reference Guide

Substance Abuse in the Workplace

Substance Abuse Prevention A Multicultural Perspective

Direct Sum Decompositions of Torsion-Free Finite Rank Groups

Bohler Welding Fox Sum Rutile Coated Welding Electrodes E6013 - Packet - 5.0mm

Bohler Welding Fox Sum Rutile Coated Welding Electrodes E6013 - Packet - 2.5mm

Bohler Welding Fox Sum Rutile Coated Welding Electrodes E6013 - Packet - 3.2mm

Bohler Welding Fox Sum Rutile Coated Welding Electrodes E6013 - Packet - 4.0mm

Environment Art in the Game Industry A Guide to Rich and Realistic Environments Using Substance Designer

Hadron Form Factors From Basic Phenomenology to QCD Sum Rules

VFM Hazardous Substance Storage Cabinet Extra Shelf DFR4 188739

VFM Hazardous Substance Storage Cabinet Extra Shelf DFR5 188734

MARAHRENS Hazard Signs, Hazard - Corrosive Substance, Pack Of 10, Film, Leg Length 100mm

MARAHRENS Hazard Signs, Hazard - Corrosive Substance, Pack Of 10, Film, Leg Length 200mm

Creating Games with Unity Substance Painter & Maya Models Textures Animation & Code

Creating Games with Unity Substance Painter & Maya Models Textures Animation & Code

This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Unity Substance Painter and Maya. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling UV layout and custom texture painting. The book then covers rigging and animation solutions to create assets to be placed in the game including animated first-person assets and motion-captured NPC animations. Finally readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book. • Written by industry professionals with real-world experience in building assets and games • Build a complete game from start to finish • Learn what the pros use: construct all assets using the tools used at game studios across the world • All software used are free to students • When complete students will have a playable version of an FPS game Jingtian Li is a graduate of China’s Central Academy of Fine Arts and New York’s School of Visual Arts where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio Texas. Adam Watkins is a 20-year veteran of 3D education. He holds an MFA in 3D Animation and a BFA in Theatre Arts from Utah State University. He currently is the Coordinator and Professor of the 3D Animation & Game Department at the University of the Incarnate Word in San Antonio Texas. Kassandra Arevalo is an instructor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio Texas. She previously worked as an animator at Immersed Games. Matt Tovar is an industry veteran animator. He has worked at Naughty Dog Infinity Ward and Sony Interactive on such games as The Last of Us Call of Duty: Modern Warfare and most recently Marvel’s Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio Texas. | Creating Games with Unity Substance Painter & Maya Models Textures Animation & Code

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